ProDBG
Elo-MMR
ProDBG | Elo-MMR | |
---|---|---|
1 | 4 | |
511 | 155 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | 4 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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ProDBG
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Looking for More Debugger
Some years ago I learned about ProDBG[0] and was pretty excited. It is going through a rewrite, I hope it gets usable soon.
[0] https://github.com/emoon/ProDBG
Elo-MMR
- What ranking/rating system can I use for a highly chance based game?
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Confessions of a Low rank Thanos Player
It is not. MMR is a system that is inherited from ELO in chess, you can read the full academic definition/breakdown on this paper https://github.com/EbTech/Elo-MMR/blob/master/paper/EloMMR.pdf if you are interested but in short is a series of Mathematical calculations and algorithms that create a number to represent players skill and use that number to match people of similar numbers. If there is a difference in the MMR between players then the underdog (the person with the lowest number) will increase their MMR by a large number since the system expected them to loose.
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Ranked Arenas’ new Elo-MMR system: How It Actually Works (whitepaper by EA)
The author of said paper also published an implementation of it in Rust on his GitHub: https://github.com/EbTech/Elo-MMR
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Implementing the Elo Rating System
For multiplayer games the recent Elo-MMR is even better (faster, provable guarantees):
[1] https://github.com/EbTech/Elo-MMR
[2] https://arxiv.org/abs/2101.00400
What are some alternatives?
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DataStructures-Algorithms - This repo contains links of resources, theory subjects content and DSA questions & their solution for interview preparation from different websites like geeksforgeeks, leetcode, etc.
skillratings - Rust library for popular skill rating algorithms like Elo, Glicko, Glicko-2, TrueSkill and many more.
RSCalibration - Docs and scripts to estimate a camera's rolling shutter readout time
rvinecopulib - R interface to the vinecopulib C++ library