Elo-MMR
rvinecopulib
Elo-MMR | rvinecopulib | |
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4 | 1 | |
155 | 33 | |
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0.0 | 0.0 | |
3 months ago | 9 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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Elo-MMR
- What ranking/rating system can I use for a highly chance based game?
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Confessions of a Low rank Thanos Player
It is not. MMR is a system that is inherited from ELO in chess, you can read the full academic definition/breakdown on this paper https://github.com/EbTech/Elo-MMR/blob/master/paper/EloMMR.pdf if you are interested but in short is a series of Mathematical calculations and algorithms that create a number to represent players skill and use that number to match people of similar numbers. If there is a difference in the MMR between players then the underdog (the person with the lowest number) will increase their MMR by a large number since the system expected them to loose.
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Ranked Arenas’ new Elo-MMR system: How It Actually Works (whitepaper by EA)
The author of said paper also published an implementation of it in Rust on his GitHub: https://github.com/EbTech/Elo-MMR
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Implementing the Elo Rating System
For multiplayer games the recent Elo-MMR is even better (faster, provable guarantees):
[1] https://github.com/EbTech/Elo-MMR
[2] https://arxiv.org/abs/2101.00400
rvinecopulib
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Multivariate copulas in R
If you're going to use the VineCopula R package its manual is here. However that package is no longer maintained, so as the other commenter noted, rvinecopulib is also an option (from the same author) and its documentation is here and here.
What are some alternatives?
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