Pixelc
tiled
Pixelc | tiled | |
---|---|---|
12 | 154 | |
30 | 10,658 | |
- | 1.0% | |
3.4 | 9.0 | |
11 months ago | 13 days ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixelc
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Google Play Store alternatives
For thoose interested in my engine: some And my pixel art editor: Pixelc which is also available in the Google Play Store
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Friday Post: What is something you made or solved in C that you are proud off?
My mobile friendly pixel art editor Pixelc and its (game) engine.
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Looking for a pixel art editor that I can use both on iPad and PC
I made a free pixel art editor called Pixelc. The WebApp also works on (updated) IOS devices! Try the multitouch mode, if you lack the styles.
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some + CxxDroid: Create games in C directly on Android
I also created a free pixel art editor app called Pixelc with "some". In fact, a lot of the code of "some" and "Pixelc" was written on my phone :D
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Programs for isometric world design? (Pixel Art)
Pixelc has an isometric tiling mode for the tile sizes 8, 16 or 32 pixels.
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some: Sdl2 OpenGL Mini Engine for mobile, desktop, web
I am doing a little game dev as a hobby with pixel art games and also created a pixel art editor called "Pixelc" with the some framework: https://github.com/renehorstmann/pixelc
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Pixelc: Free mobile friendly pixel art editor app
Source: https://github.com/renehorstmann/Pixelc
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is it possible to create a game using your phone?
I made a pixel art editor using my some framework called Pixelc https://github.com/renehorstmann/pixelc
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Pixelc: Mobile friendly Editor App
Tutorial / Documentation: https://github.com/renehorstmann/Pixelc/blob/main/doc.md
- Pixelc: Mobile friendly Pixel Art Editor, free and open source
tiled
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
What are some alternatives?
gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
dpdk - Data Plane Development Kit
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
rhc - A C standard library addition.
raylib - A simple and easy-to-use library to enjoy videogames programming
wordwarvi - Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
some - Sdl2 OpenGL Mini Engine.
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
space-nerds-in-space - Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.