PipelineC-Graphics
Graphics demos (by JulianKemmerer)
Facts-about-State-Machines
I hold the opinion that state machines are underrated (by cpressey)
PipelineC-Graphics | Facts-about-State-Machines | |
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4 | 9 | |
91 | 726 | |
- | - | |
6.3 | 3.5 | |
about 1 month ago | 5 months ago | |
Verilog | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PipelineC-Graphics
Posts with mentions or reviews of PipelineC-Graphics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-23.
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Using FPGAs for computations as a beginner
https://github.com/JulianKemmerer/PipelineC-Graphics/blob/main/doc/Sphery-vs-Shapes.pdf https://github.com/JulianKemmerer/PipelineC
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Embedded Systems Weekly #120
Sphery vs. Shapes, the first raytraced game that is not software With this demo Victor Suarez Rovere and Julian Kemmerer show the potential of their solution to translate C code into a circuit. The effectiveness of the result compared to the same C code executed on a CPU is astonishing. For more details read the paper linked or watched the Sphery vs. Shapes video.
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Sphery vs. Shapes, the first raytraced game that is not software
Full details here, and sources here.
Facts-about-State-Machines
Posts with mentions or reviews of Facts-about-State-Machines.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-30.
- Facts about State Machines
- Facts about state machines
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Embedded Systems Weekly #120
Facts about State Machines When I was a student at the University, I had been introduced to FSMs and to Petri nets. Nobody emphasises how important these tools are (or I don't remember it) for a career in embedded systems. This article is a good introduction to the StateSmith tool, listed as well in this issue.
- RP2040 Synchronized stepper motors with PIO project
What are some alternatives?
When comparing PipelineC-Graphics and Facts-about-State-Machines you can also consider the following projects:
StateSmith - A state machine code generation tool suitable for bare metal, embedded and more.
CflexHDL - Design digital circuits in C. Simulate really fast with a regular compiler.
RP2040_PIO_Steppermotors - Synchronized PIO Programs for stepper motors. 4 Motors possible.
PipelineC - A C-like hardware description language (HDL) adding high level synthesis(HLS)-like automatic pipelining as a language construct/compiler feature.
xstate - Actor-based state management & orchestration for complex app logic.
litex - Build your hardware, easily!
sml - C++14 State Machine library
fprime - F´ - A flight software and embedded systems framework
PipelineC-Graphics vs StateSmith
Facts-about-State-Machines vs StateSmith
PipelineC-Graphics vs CflexHDL
Facts-about-State-Machines vs RP2040_PIO_Steppermotors
PipelineC-Graphics vs PipelineC
Facts-about-State-Machines vs xstate
PipelineC-Graphics vs litex
Facts-about-State-Machines vs sml
PipelineC-Graphics vs fprime