PipelineC-Graphics
Graphics demos (by JulianKemmerer)
CflexHDL
Design digital circuits in C. Simulate really fast with a regular compiler. (by suarezvictor)
PipelineC-Graphics | CflexHDL | |
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4 | 4 | |
91 | 160 | |
- | - | |
6.3 | 5.7 | |
about 1 month ago | about 1 year ago | |
Verilog | C | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PipelineC-Graphics
Posts with mentions or reviews of PipelineC-Graphics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-23.
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Using FPGAs for computations as a beginner
https://github.com/JulianKemmerer/PipelineC-Graphics/blob/main/doc/Sphery-vs-Shapes.pdf https://github.com/JulianKemmerer/PipelineC
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Embedded Systems Weekly #120
Sphery vs. Shapes, the first raytraced game that is not software With this demo Victor Suarez Rovere and Julian Kemmerer show the potential of their solution to translate C code into a circuit. The effectiveness of the result compared to the same C code executed on a CPU is astonishing. For more details read the paper linked or watched the Sphery vs. Shapes video.
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Sphery vs. Shapes, the first raytraced game that is not software
Full details here, and sources here.
CflexHDL
Posts with mentions or reviews of CflexHDL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-21.
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Am I building the fastest logic simulator?
Have you compared memory usage? Have you tried building the same design you're running at 'hundreds of FPS' on Verilator and seeing how it does there? Do you have a measure of complexity you can use so we can judge how big the design really is? What frequency is the simulator hitting? Do you have support for arbitrary bit widths? From a quick look at https://github.com/suarezvictor/CflexHDL/tree/main/demos/vga it seems all signals in that design are 32 bits or less. When you're outside of your native word width (i.e. likely above 64 bits) performance may be reduced.
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Sphery vs. Shapes, the first raytraced game that is not software
It was done with u/absurdfatalism's PipelineC tool and my CFlexHDL C++ parser tool for handling vector and scalar types in fixed and floating point with a clean syntax.
What are some alternatives?
When comparing PipelineC-Graphics and CflexHDL you can also consider the following projects:
StateSmith - A state machine code generation tool suitable for bare metal, embedded and more.
PipelineC - A C-like hardware description language (HDL) adding high level synthesis(HLS)-like automatic pipelining as a language construct/compiler feature.
litex - Build your hardware, easily!
fprime - F´ - A flight software and embedded systems framework
Facts-about-State-Machines - I hold the opinion that state machines are underrated