PicoPico
upspin
PicoPico | upspin | |
---|---|---|
8 | 20 | |
62 | 6,226 | |
- | 0.2% | |
6.6 | 6.0 | |
about 1 month ago | 15 days ago | |
Lua | Go | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
upspin
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I Moved My Blog from IPFS to a Server
Super intriguing. Thanks for sharing!
It reminds me a bit of an early Go project called Upspin [1]. And also a bit of Solid [2]. Did you get any inspiration from them?
What excites me about your project is that you're addressing the elephant in the room when it comes to data sovereignty (~nobody wants to self-host a personal database but their personal devices aren't publicly accessible) in an elegant way.
By storing the data on my personal device and (presumably?) paying for a managed relay (and maybe an encrypted backup), I can keep my data in my physical possession, but I won't have to host anything on my own. Is that the idea?
https://upspin.io/
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Educational Codebases
There are a few Go projects meant to be learned from:
- https://github.com/pion/opus for to learn audio
- https://github.com/benbjohnson/wtf for overall production quality
- https://github.com/upspin/upspin difficult to explain, personally I'm not a fan of the errors
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Fundamentals to Learn
You could also take a look at some real-world open-source projects. I like upspin for its idiomatic approach.
- Examples of Good Go Repos
- Examples of an idiomatic API project
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Best practices of validation on web apps?
For example, Rob Pike's upspin places all its validations in the separate package. Do you agree with that approach? Which yet proven options there are?
- Is there a good example of an open source non-trivial (DB connection, authentication, authorization, data validation, tests, etc...) Go API?
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Ask HN: What Are You Working on This Year?
Just a few projects that could perhaps interest you in terms of design of your own solution :
Upspin: https://upspin.io/
- Upspin: A framework for naming everyone's everything.
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proposal: Go 2: error handling: try statement with handler
The early error wrapping work which emerged out of the Upspin project, that eventually made its way into the errors package, included stack traces in the wrap error. This would provide exactly what it appears you seek.
What are some alternatives?
open-recipe-project - Free, and open recipes for anyone to use
ytcast - cast YouTube videos to your smart TV from command-line
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
mitchellh/cli - A Go library for implementing command-line interfaces.
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
ivy - The Unified AI Framework
FastHash
golang-gin-realworld-example-app - Exemplary real world application built with Golang + Gin
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
fiber-boilerplate - This is the go boilerplate on the top of fiber web framework. With simple setup you can use many features out of the box
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.
Rundeck - Enable Self-Service Operations: Give specific users access to your existing tools, services, and scripts