PicoPico
GameTiger-Console
PicoPico | GameTiger-Console | |
---|---|---|
8 | 4 | |
60 | 39 | |
- | - | |
6.6 | 2.8 | |
about 1 month ago | about 1 month ago | |
Lua | C | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
GameTiger-Console
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Using RP2040 DMA+PIO to drive a poorly-designed but cheap display from waveshare
I've done something very similar and created a GL class to draw stuff. This was built specific to support Waveshare 240×320 display for my gaming console built on RP2040.
https://github.com/codetiger/GameTiger-Console
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Making fifty TIC-80 carts in a weekend
Hi @deivid, I've been following your project for a while, and would like to collaborate. I am working on a similar Game console project and working on adding support for fantasy console support Pico8 or Tic80. https://github.com/codetiger/GameTiger-Console
- Retro style game console build on Raspberry Pi Pico
- Show HN: Retro style game console build on Raspberry Pi Pico
What are some alternatives?
open-recipe-project - Free, and open recipes for anyone to use
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
PicoAdapterGB - Raspberry Pi Pico Code for Mobile Adapter GB emulation with real HW!
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
FastHash
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.
reframe - LeapTable 🦘- The fastest way to build, deploy, and manage LLM-powered agents on tabular data (dataframes, SQL tables and Spreadsheets). [Moved to: https://github.com/peterwnjenga/leaptable]
needle - A CLI tool that finds a needle (opening/intro and ending/credits) in a haystack (TV or anime episode).
SSD1351-Driver-Library - C driver library for the SSD1351 OLED display and display emulator
skeleton - A fully featured UI toolkit for Svelte + Tailwind. [Moved to: https://github.com/skeletonlabs/skeleton]