Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
FastHash
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The Smallest Hash Table
I've implemented your RecSplit method in my MPHF benchmark library (written in C#). The suite is not yet public, but I do want to say thank you for your fantastic method/code/paper. In my own rabbithole research, I stumbled upon several artifacts of your rabbithole trail. Most notably the stuff on StackOverflow, which helped my own research.
I've releaed a set og fast hash functions[1] to help gain an understanding of speed vs. quality. My biggest takeaway is that most generic hash functions can be specialized for integer inputs[2], which often reduce latency by quite a lot, making MPFH more attractive over simple iteration on small sets, as the overhead of hashing is considerably smaller.
[1] https://github.com/Genbox/FastHash
[2] https://github.com/Genbox/FastHash/blob/master/src/FastHash/...
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The quick and practical “MSI” hash table
It was made (by Sanmayce) to optimize for instruction-level pipelining, and use the fact that modern CPUs have multiple execution ports. But due to those changes, it is not compatible with FNV1a anymore.
The trick of reading in stripes is employed by many of the fastest hashes. It is kinda funny to see how one author prefers a switch case over for loops, where others prefer while loops. The differences can sometimes have a big impact on what optimizations the compiler decides to use.
[1] https://github.com/Genbox/FastHash/blob/master/src/FastHash....
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Ask HN: What Are You Working On? (August 2022)
At the moment I'm working on FastHash[1], a pet project of mine to port a few high-performance non-cryptographic hash functions to C#.
I'm also trying to build FastLinq, a value-by-reference Language Integrated Query (LINQ) optimized for high-performance scenarios. It is kind of a weird mix as LINQ in .NET is known for its high overhead.
Finally, I'm working on an Office setting synchronization application. I heard a podcast with Paul Thurrott complaining about the lack of sync solutions, so I thought I would do one for fun.
[1] https://github.com/Genbox/FastHash
What are some alternatives?
open-recipe-project - Free, and open recipes for anyone to use
reframe - LeapTable 🦘- The fastest way to build, deploy, and manage LLM-powered agents on tabular data (dataframes, SQL tables and Spreadsheets). [Moved to: https://github.com/peterwnjenga/leaptable]
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
smhasher - Hash function quality and speed tests
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
skeleton - A fully featured UI toolkit for Svelte + Tailwind. [Moved to: https://github.com/skeletonlabs/skeleton]
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
needle - A CLI tool that finds a needle (opening/intro and ending/credits) in a haystack (TV or anime episode).
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.
aHash - aHash is a non-cryptographic hashing algorithm that uses the AES hardware instruction