Physac
Chipmunk
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Physac
- Do something when exiting/leaving a collision
- Helo People!, I am a fellow programmer. I made a game engine written in c with glfw. i am also gonna add networking which will help us to make multiplayer game
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Transpiling 2d physics engine from C to Go
To test this, I decided to try to convert something useful and found a small header-only 2D physics engine called physac.
Chipmunk
What are some alternatives?
rAudio - Raspberry Pi audio player: AirPlay, Audio CD, Bluetooth, DAB radio, DSP, Internet rafio, Multi-room, Spotify Connect, UPnP/DLNA
Box2D - Box2D is a 2D physics engine for games
SKR_Physics - SKR_Physics is a lightweight and easy to use 2D physics engine which is written in C.
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
ferox - A lightweight 2D physics engine written in C, for educational purposes.
LiquidFun - 2D physics engine for games
cdogs-sdl - Classic overhead run-and-gun game
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
raw-physics - Simple rigid-body physics simulator powered by XPBD.
ODE
raudio - A simple and easy-to-use audio library based on miniaudio
PhysX - NVIDIA PhysX SDK