ParadiseEngineVulkan
Under development modular Vulkan Game Engine (by JoseETeixeira)
imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies (by martty)
ParadiseEngineVulkan | imgui | |
---|---|---|
1 | 1 | |
6 | 4 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 4 years ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ParadiseEngineVulkan
Posts with mentions or reviews of ParadiseEngineVulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-01.
-
Render inside ImGui window
Hey everyone, I've been learning Vulkan, following https://vulkan-tutorial.com/ and managed to include imgui in my application. However, I'm lost trying to render inside the "Editor" window on my custom engine. I've managed to find a couple examples using openGL but none in vulkan. Any pointers would be hugely appreciated. https://github.com/JoseETeixeira/ParadiseEngineVulkan
imgui
Posts with mentions or reviews of imgui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-01.
-
Render inside ImGui window
Yeah, I been researching into this too. The main issue is that VkDescriptorSet is a 64-bit non-dispatchable handle. Ocornut want ImGui to be as compatible with 32-bit as possible. The discussion (and potential fix) could be found https://github.com/ocornut/imgui/pull/914 and https://github.com/ocornut/imgui/issues/1641. You're best bet is to modify ImGui to bind a descriptor set. You can take a look at (Martty's fork(https://github.com/martty/imgui))[https://github.com/martty/imgui})[https://github.com/martty/imgui}) or (TheCherno's fork (https://github.com/TheCherno/imgui))[https://github.com/TheCherno/imgui])[https://github.com/TheCherno/imgui]) for some
What are some alternatives?
When comparing ParadiseEngineVulkan and imgui you can also consider the following projects:
corona - Solar2D Game Engine main repository (ex Corona SDK)
imgui - Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.