PGSGP
unity-sdk
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PGSGP
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Godot 3.5 error Goole Play Games
Seems like https://github.com/cgisca/PGSGP doesn't work for me with godot 3.5
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Added global leaderboard to "Rubik's 2D" using silent wolf
This one mentions leaderboards, https://github.com/StudioAdriatic/PGSGP (it's a fork of https://github.com/cgisca/PGSGP). Which one is more alive now, I don't know.
- New to programming, Looking into Android game Development
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Framework recommondation for highscore list, game cloud saving and push notifications
Use https://github.com/DrMoriarty/godot-local-notification for 1) and google play games services ( https://github.com/cgisca/PGSGP ) and the ios gamecenter integration for 2) and 3)
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Maintenance release: Godot 3.4.2 (hotfix)
Original repository: https://github.com/cgisca/PGSGP
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hi :), I am developing my first simple game for Android and I am very happy of what I have achieved in 3 weeks , I already integrated the services of Google play and I would love to receive some tips and comments from you. thx!
Sure, I implemented it using this plugin ( https://github.com/cgisca/PGSGP ) , if you need any help to implement it write me and I hope to help you , greetings
- Is there any way to link Godot with Google play? Like for things like achievements and loading a save from Google play accaunt
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Thanks to Godot I published my first mobile game, Blouncy!
Thanks! The plugin is located here: https://github.com/cgisca/PGSGP
unity-sdk
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Some user tracks from Turbo Sliders Unlimited online sessions. The game is coming to Early Access in about two weeks so it is good to have the beta community making tracks already. Feel free to ask anything about the editor or sharing tech!
Cool, thanks for sharing! If you're ever looking for a cross-platform solution for level editors / UGC you should check out LootLocker which works similarly to Steamworks but can be connected to by any platform.
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Framework recommondation for highscore list, game cloud saving and push notifications
although there is no official plugin or sdk for godot, I believe you can make use of their rest api and lootlocker sounds like something that covers all of your needs and should your game grow, more. https://www.lootlocker.io
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This is an alpha build of my first game, called Boatload
You should definitely consider it - it's a big retention mechanic that can be implemented in less than an hour. Consider using a cross-platform leaderboard like LootLocker
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Best Saving System For Multiplayer Survival?
Look into LootLocker, they should have all the features that you need: Lootlocker
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How do you handle IAPs in non-Mobile games that aren't yet on Steam?
Hey, i haven't tried it myself, but i found this a couple months back. Worth having a look at! https://www.lootlocker.io/
- How would you go about implementing a leaderboard?
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We're from LootLocker, a game backend made specifically for indies!
We have a Unity SDK which you can download from our GitHub repository
What are some alternatives?
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
godot-local-notification - Godot module for local notifications (android and iOS)
GodotFirebase - Implementations of Firebase for Godot using GDScript
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
godot-google-play-billing - Godot Android plugin for the Google Play Billing library
quickstart-android - Firebase Quickstart Samples for Android
godot-ios-att - App Tracking Transparency plugin for Godot Engine
Solana.Unity-SDK - Open-Source Unity-Solana SDK with Full RPC coverage, NFT support and more
godot-facebook - Facebook module for Godot Game Engine (android and iOS)