Oxygengine
howler.js
Oxygengine | howler.js | |
---|---|---|
6 | 39 | |
453 | 22,950 | |
- | - | |
7.0 | 3.2 | |
7 months ago | 8 days ago | |
Rust | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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Oxygengine
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Is there a way to use piston with wasm?
Oxygen engine / Oxygengine that targets HTML5 and WASM.
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[OXYGENGINE] RPG game template is just waiting for enemy AI
Oxygengine repository: https://github.com/PsichiX/Oxygengine/
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What's the state of Legion ECS development at the end of 2021?
in my case it was huge system bc of all the requirements that has to be to met: https://github.com/PsichiX/Oxygengine/blob/master/engine/core/src/prefab.rs
- [OXYGENGINE] RPG game template WIP
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Rust Language: Game Engines
Oxygengine
- Oxygengine + RAUI integration
howler.js
- Howler JavaScript – Audio library for the modern web
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Interactive articles with audio on click/hover?
I don’t have any references on hand but I know what you’re talking about and have created similar stuff using https://howlerjs.com
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Need help with unexpected state
Hi /r/react. I'm fairly new to react and I can't quite figure out what I'm doing wrong here. Hoping someone can help point me in the right direction. I've built a web-based audio player that pulls tracks from a secure backend, and uses howler.js to play the audio.
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Image Clicking Plays Sound
Take a look at the howler library.
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Spice Up Your Svelte App with Sound Interactions using svelte-sound 😎
Lightweight and performant: It uses only the core of howler.js, a popular JavaScript audio library for the modern web. Howler.js handles all the edge cases and bugs across browsers and platforms, supports all codecs for full cross-browser compatibility, and caches sounds for better performance.
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What is the best method fast / low latency method of repeatedly triggering a sound on keypress?
https://github.com/goldfire/howler.js Howler is a nice high level wrapper for the web audio api. I’ve found it to work well for similar cases
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Simple way to play audio from URLs? (to help kids with language difficulties)
Open Prompt from js import alert, prompt, localStorage, window, confirm, Audio import time import random import re horn = Audio.new("https://github.com/goldfire/howler.js/blob/master/examples/3d/assets/sprite.mp3?raw=true") def promptMe(): user_answer = str(prompt("play? (yes) or (no)")) if user_answer.lower() == 'yes': horn.play() print('yes') print('end')
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Getting Started with PyScript [2023]
horn = Audio.new("https://github.com/goldfire/howler.js/blob/master/examples/3d/assets/sprite.mp3?raw=true")
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Ask HN: Those making $0/month or less on side projects – Show and tell
Thanks. The spatial audio is just a feature of the excellent https://howlerjs.com/.
But I added MIDI keyboard support to the secret fart piano recently and thus Firefox throws up a scary warning. It's now disabled unless you access https://frt.rip#midi. But you can also use your computer keyboard to play/fart a little tune, see Web Inspector for instructions :)
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I want to make a web music player in java script but I don't know where to store music files and how to play them on client. What should I use?
When it comes to playing music in the Browser my go to library is https://howlerjs.com/. It uses Web Audio API and falls back to HTML5 Audio in older browsers.
What are some alternatives?
emerald - A 2D rust game engine focused on portability.
tonejs-instruments - A small instrument sample library with quick-loader for tone.js
good-web-game - An alternative ggez implementation on top of miniquad.
meyda - Audio feature extraction for JavaScript.
raui - Rust implementation of Renderer Agnostic User Interface
waveform-playlist - Multitrack Web Audio editor and player with canvas waveform preview. Set cues, fades and shift multiple tracks in time. Record audio tracks or provide audio annotations. Export your mix to AudioBuffer or WAV! Add effects from Tone.js. Project inspired by Audacity.
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
use-sound - A React Hook for playing sound effects
legion - High performance Rust ECS library
harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).