howler.js VS harlowe-audio

Compare howler.js vs harlowe-audio and see what are their differences.

harlowe-audio

An audio library for use with the Twine 2 story format Harlowe (v2.x or higher). (by ChapelR)
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howler.js harlowe-audio
39 9
22,950 26
- -
3.2 0.0
5 days ago 7 months ago
JavaScript JavaScript
MIT License The Unlicense
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howler.js

Posts with mentions or reviews of howler.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-20.

harlowe-audio

Posts with mentions or reviews of harlowe-audio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-04.
  • how to hide the controls sidebar for HAL?
    1 project | /r/twinegames | 17 Jun 2021
    https://twinelab.net/harlowe-audio/#/v2?id=configuration
  • Harlowe Audio Library only working with absolute URLs instead of my Relative URLs?
    1 project | /r/twinegames | 19 May 2021
    Following all the instructions given on the Official HAL Guide I was able to get it working with Absolute URLS. They are placed inside an isolated passage titled "hal.tracks" and work fine. However, for compatibility's sake, I want to use Relative URLS. So currently my sound effects look like this:
  • Java weirdness with HAL?
    2 projects | /r/twinegames | 4 May 2021
    You may want to try copying in the code again, since unless the code you're copying from has an issue (and do make sure it's the latest release from the source), that errors suggests you're missing something causing the brackets not to close. The guide might be of help, if you haven't already followed it.
  • Twine2 Harlowe 3.2.1 Audio/ Sound (how I got it to work on my game)
    1 project | /r/twinegames | 2 Apr 2021
    Harlowe 3.2.1 Harlowe Audio Library (twinelab.net) and Configuration (twinelab.net).
  • How to Pause/Play audio?
    2 projects | /r/twinegames | 30 Mar 2021
    This chunk of the HAL documentationhas some excellent examples of snippets showing pause and play commands for a given track using Harlowe macros. I hope this helps!
  • Harlowe 3.2.1 - Music?
    2 projects | /r/twinegames | 25 Mar 2021
    The Installing HAL in Twine 2 section of the above linked documentation site explains how to add the required JavaScript to the Story JavaScript area of a Twine 2.x application project. It also explains how to add the required CSS to your project's Story Stylesheet area.

What are some alternatives?

When comparing howler.js and harlowe-audio you can also consider the following projects:

tonejs-instruments - A small instrument sample library with quick-loader for tone.js

sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.

meyda - Audio feature extraction for JavaScript.

TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables

waveform-playlist - Multitrack Web Audio editor and player with canvas waveform preview. Set cues, fades and shift multiple tracks in time. Record audio tracks or provide audio annotations. Export your mix to AudioBuffer or WAV! Add effects from Tone.js. Project inspired by Audacity.

custom-macros-for-sugarcube-2 - A collection of systems and macros for Twine.

camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.

harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.

use-sound - A React Hook for playing sound effects

cycy-wrote-custom-macros - Macros for SugarCube 2.

scrollreveal - Animate elements as they scroll into view.

tweego-setup - A Tweego project boilerplate.