harlowe-audio
An audio library for use with the Twine 2 story format Harlowe (v2.x or higher). (by ChapelR)
custom-macros-for-sugarcube-2
A collection of systems and macros for Twine. (by ChapelR)
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harlowe-audio | custom-macros-for-sugarcube-2 | |
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9 | 38 | |
26 | 156 | |
- | - | |
0.0 | 4.4 | |
7 months ago | 2 months ago | |
JavaScript | JavaScript | |
The Unlicense | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
harlowe-audio
Posts with mentions or reviews of harlowe-audio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-04.
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how to hide the controls sidebar for HAL?
https://twinelab.net/harlowe-audio/#/v2?id=configuration
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Harlowe Audio Library only working with absolute URLs instead of my Relative URLs?
Following all the instructions given on the Official HAL Guide I was able to get it working with Absolute URLS. They are placed inside an isolated passage titled "hal.tracks" and work fine. However, for compatibility's sake, I want to use Relative URLS. So currently my sound effects look like this:
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Java weirdness with HAL?
You may want to try copying in the code again, since unless the code you're copying from has an issue (and do make sure it's the latest release from the source), that errors suggests you're missing something causing the brackets not to close. The guide might be of help, if you haven't already followed it.
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Twine2 Harlowe 3.2.1 Audio/ Sound (how I got it to work on my game)
Harlowe 3.2.1 Harlowe Audio Library (twinelab.net) and Configuration (twinelab.net).
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How to Pause/Play audio?
This chunk of the HAL documentationhas some excellent examples of snippets showing pause and play commands for a given track using Harlowe macros. I hope this helps!
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Harlowe 3.2.1 - Music?
The Installing HAL in Twine 2 section of the above linked documentation site explains how to add the required JavaScript to the Story JavaScript area of a Twine 2.x application project. It also explains how to add the required CSS to your project's Story Stylesheet area.
custom-macros-for-sugarcube-2
Posts with mentions or reviews of custom-macros-for-sugarcube-2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-23.
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Is it possible to modify this code to make the dialog box close on when a link inside it is clicked? (Using ChapelR's Dialog API Macro Set, and ChapelR's Simple Inventory V2)
I have the following code that opens a dialog box and let's the player select an item. It uses two different macros made by ChapelR: Simple Inventory v2 (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/simple-inventory.md#macro-linkedinventory) and Dialog API Macro Set (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md).
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How to set up a key to skip through timed macros
I'm working on a game that is pretty heavy on using timed and type macros. The type macros at the very least I can skip through by pressing space, and I'd like to do the same for the timed sections. I have the event macro from ChapelR (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/event-macros.md) and it's worked for other things. Does anyone know how I'd do this?
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Triple Color Blend Meter
note: I strongly suggest you let Chapel know about this potential issue with the options() function on their custom-macros-for-sugarcube-2 GitHub reposition.
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Preloading
ChapelR
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Need some help with some file location stuff
So I'm trying to insert my images in dialogue boxes (The macro I'm using for it is here: https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md) Using a folder with images in my game folder. And for some reason no matter what I do the images don't show up even though i followed the code right.
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Edit Speechbox System by Chapel
So, I downlaoded the Custom Macro “Speech Box System” https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/speech-box-system.md This Macro works using Java and CSS. I know how to edit CSS, but Java eludes me completely. The thing is, this macro lets me create a character and assing an image to show its avatar. I want to do that, but I need the avatar to change based on a Twine variable ($mood ) I know how to write the code in Twine, that is not the problem. But the .js is written in such a way, that the avatar section only works for images, so it does not allow a variable, even if the variable == an img . Can someone tell me what is it that I have to change in the .js? Thanks!
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Help with Dialogue Box
I'm working on a VN-style game in Sugarcube, and specifically trying to figure out dialogue boxes. I've been able to get pretty close to what I want, using the information from this link.
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How to disallow use of hotkeys while in a dialog window? (Chapel's Event Macro)
I've used Chapel's Event Macro to set up some hotkeys for easy navigation of my game. All went well, but I ran into the problem of what happens if there's a text input (<>) field on the screen: typing something in it could accidentally trigger a hotkey rather than what the player actually wants to type!
- Help with Speech Box
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Using ChapelR's Speech Box System Help
If you use ChapelR First macro here :https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/first-macro.md
What are some alternatives?
When comparing harlowe-audio and custom-macros-for-sugarcube-2 you can also consider the following projects:
howler.js - Javascript audio library for the modern web.
TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables
sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.
react-twine - React state management library. As if we need another.
harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.
cycy-wrote-custom-macros - Macros for SugarCube 2.
tweego-setup - A Tweego project boilerplate.
harlowe-audio vs howler.js
custom-macros-for-sugarcube-2 vs TwineHacker
harlowe-audio vs sugarcube-2
custom-macros-for-sugarcube-2 vs sugarcube-2
harlowe-audio vs TwineHacker
custom-macros-for-sugarcube-2 vs react-twine
harlowe-audio vs harlowe-macro-api
custom-macros-for-sugarcube-2 vs harlowe-macro-api
harlowe-audio vs cycy-wrote-custom-macros
custom-macros-for-sugarcube-2 vs tweego-setup
harlowe-audio vs tweego-setup
custom-macros-for-sugarcube-2 vs cycy-wrote-custom-macros