OpenXR-MixedReality VS OpenXRSamples

Compare OpenXR-MixedReality vs OpenXRSamples and see what are their differences.

OpenXR-MixedReality

OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio (by microsoft)

OpenXRSamples

Concise and documented examples of using OpenXR to build native Mixed Reality applications! (by maluoi)
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OpenXR-MixedReality OpenXRSamples
8 1
327 82
1.2% -
2.9 10.0
about 2 months ago over 3 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenXR-MixedReality

Posts with mentions or reviews of OpenXR-MixedReality. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-19.

OpenXRSamples

Posts with mentions or reviews of OpenXRSamples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.

What are some alternatives?

When comparing OpenXR-MixedReality and OpenXRSamples you can also consider the following projects:

StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!

OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.

OpenXR-SDK - Generated headers and sources for OpenXR loader.

MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity

OpenXRProvider - Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library.