OpenXR-MixedReality
OpenXR-SDK-Source
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OpenXR-MixedReality | OpenXR-SDK-Source | |
---|---|---|
8 | 5 | |
326 | 613 | |
1.5% | 1.8% | |
2.9 | 7.0 | |
about 1 month ago | 12 days ago | |
C++ | Python | |
MIT License | Apache License 2.0 |
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OpenXR-MixedReality
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OpenXR Tools for Windows Mixed Reality Updated - 113.2304.14003
See the full release notes here: Release OpenXR Tools for Windows Mixed Reality - 113.2304.14003.
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Patrick Sundt, who was responsible for managing the consumer part of WMR, was among those who were laid off by MS recently. It's safe to say WMR support by Microsoft is dead (if excluding the SteamVR layer updates)
WMR Portal - no updates in ~2 years OpenXR Tools for WMR - no updates in 4.5 months WMR Headset drivers - no updates in 1.5 years
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OpenXR fails to initialize (help)
I don't know how to reinstall OpenXR https://github.com/microsoft/OpenXR-MixedReality/releases
- OpenXr runtime, Windows mixed reality runtime, 111.2208.18003
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OpenXR ... but not in Quoted-Printable RFC Absurdity?
Here's one, I haven't tried OpenXR but it seems like a pretty minimal example and it's D3D11: https://github.com/microsoft/OpenXR-MixedReality/blob/main/samples/BasicXrApp/OpenXrProgram.cpp
- Anyone know where you can get update notes on the OpenXR for Windows Mixed Reality app it just updated today
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Stereoscopic Rendering for VR from Scratch?
Take a look at Microsoft's OpenXR demo, it's not too bad. The benefit of OpenXR is that it will work with any headset and you're not tied to Facebook's API.
- Beginner friendly tutorial of openxr
OpenXR-SDK-Source
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Stereoscopic Rendering for VR from Scratch?
I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
- Beginner friendly tutorial of openxr
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Most efficient way to figure out what is creating uninitialised values?
I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
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Interfacing OpenXR Extensions
There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
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openxr initialization/application detecting VR
OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc
What are some alternatives?
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
OpenXR-SDK - Generated headers and sources for OpenXR loader.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
OpenXRProvider - Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library.
lovr - Lua Virtual Reality Framework
OpenXRSamples - Concise and documented examples of using OpenXR to build native Mixed Reality applications!
LinusTrinus - TrinusVR streaming server for Linux
XREW - Header Only OpenXR Extension Wrangler