OpenTS2
Il2CppDumper
OpenTS2 | Il2CppDumper | |
---|---|---|
3 | 11 | |
210 | 6,415 | |
- | - | |
9.1 | 0.0 | |
5 days ago | 9 days ago | |
C# | C# | |
Mozilla Public License 2.0 | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenTS2
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Announcing new CC creation tool: SimPAI
It was decoded by Askar (I think): https://github.com/LazyDuchess/OpenTS2/issues/7
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[Epic] The Sims™ 4 The Daring Lifestyle Bundle (Free / 100% Off)
OpenTS2 - Open source re-implementation of The Sims 2 in Unity.
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Age of Empires 2 is in a category of its own
There's also OpenMW for Morrowind, OpenRCT2 for Rollercoaster Tycoon 1/2 and finally OpenTTD for Transport Tycoon Deluxe. I'm also really excited to see where this goes in the future.
Il2CppDumper
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Engage absolutely uses Fates RN; a technical analysis
By using IL2CppDumper along with the game's global-metadata.dat file, we can generate headers and structs that we can use with Ghidra, a tool for disassembling code. Once we load Engage and these headers and structs into Ghidra, we can look for a particular function called App.BattleMath$$_IsProbabilityHit. This function is provided a displayed hit (or, as Intelligent Systems calls it, ratio) and is responsible for determining whether or not that attack will actually hit. Ghidra will try to automatically decompile the assembly code into something more readable, and while the results are sometimes mixed, here it's pretty clear what's going on. We can see how, when the displayed hit is less than 51 (or when it's 100), it simply multiplies the displayed hit by 100, and when the displayed hit is 51 or greater, it uses the sin function as described earlier:
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Anyone knos what type of encryption this is?
So i want to reverse a game which uses Il2cpp, so i used this to dump the files: https://github.com/Perfare/Il2CppDumper
- heya, I'm currently trying to get through a mobile unity game but ran across this, mind if I ask how I can get sort of decrypt this kind of file(s)?
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Is there a way to recompile after using Il2CppDumper?
Basically the title; I decompiled a game and intend to mod its behavior, so I used a Il2Cpp dumper that seems pretty popular (https://github.com/Perfare/Il2CppDumper).
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Where to find high technical quality unity projects?
There's plenty of resources on decompiling apks. An APK is just a zip basically, and it contains an Ill2cpp.so file & and global-metadata file. You can use Il2cppdumper (https://github.com/Perfare/Il2CppDumper/releases. https://github.com/Perfare/Il2CppDumper ) to restore the Assembly-CSharp. Then you can use IlSpy or just open the assembly or the dump.cs in visual studio that gets produced.
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Mottled vs Speckled eggs?
Download and run https://github.com/Perfare/Il2CppDumper/releases. Find and load libil2cpp.so and global-metadata.dat from your combined apk folder when it asks. This will create a bunch of files. The ones we care about right now are the ones in the DummyDll folder.
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Where to find dialogue SFX files?
You'll need: https://github.com/Perfare/AssetStudio and (for the optional part) https://github.com/Perfare/Il2CppDumper
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Is there a way to decompile unity 3D games?
if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper
- lldb and ida not working on Unity game
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[HELP] I don't have a Phasmophobia_Data\Managed folder
The tool is https://github.com/Perfare/Il2CppDumper But I'm not sure it uses il2cpp, you have to check by yourself (i think there is a folder/file named il2cpp ?), I guess if you have no assembly it does because it one of the most popular option for Unity games.
What are some alternatives?
simpai - Bringing SimPE into the internet age
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
Simitone - Re-implementation of The Sims 1, based off of FreeSO.
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
FreeSO - Re-implementation of The Sims Online.
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Project-Dollhouse - A project aiming to rebuild TSO (The Sims Online) from the ground up. Inspired by CorsixTH.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
FreeSims - Open source engine used for The Sims
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.
dnSpy