OpenTK-PathTracer
GPUInstance
OpenTK-PathTracer | GPUInstance | |
---|---|---|
2 | 2 | |
90 | 168 | |
- | - | |
0.0 | 3.1 | |
almost 2 years ago | 22 days ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
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OpenTK-PathTracer
- C# OpenGL OpenTK Path Tracer
-
A Real-Time Path Tracer made with OpenGL Compute Shaders
Huge thanks to the guy who made this blog - was a great ressource. Video: https://youtu.be/XcIToi0fh5c And also: https://github.com/JulianStambuk/OpenTK-PathTracer
GPUInstance
-
A lot of lag with Skinned MeshRenderer
Well, i'm wondering, is there a way to implement ragdoll without the need of Skinned Mesh Renderer? i know that the Skinned Mesh Renderer is causing the lag, disabling it and just looking at the physics components doing the ragdolling runs smoothly at over 150 fps with 298 Ragdolls. I know that there's something called GPU Instancing, i've tried some free assets that i found on GitHub, like This one but i have no idea how to modify any of the bones or make the GPU instanced game object running with physics :/, i hope that there's a free solution for this so i don't need to buy an asset from the store.
- I've had this Instancing project sitting around for a while . Decided to fix it up and share with you guys.
What are some alternatives?
GLWpfControl - A fast native control for OpenTK 4.x + 3.x on WPF.
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Modine - My final high school project
AtominaCraftV2 - A sort of remake of minecraft but with mods built into it (like atomic science, AE1, thermal expansion, etc) :))
Fractals - Fractal explorer made with opengl and winforms
OpenGL-GA - My first ever 3D engine, filled with bugs and errors