OpenStorm VS Game-Networking-Resources

Compare OpenStorm vs Game-Networking-Resources and see what are their differences.

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OpenStorm Game-Networking-Resources
1 10
56 4,566
- -
8.2 5.1
about 2 months ago about 2 years ago
C C
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenStorm

Posts with mentions or reviews of OpenStorm. We have used some of these posts to build our list of alternatives and similar projects.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing OpenStorm and Game-Networking-Resources you can also consider the following projects:

wetterdienst - Open weather data for humans.

colyseus - ⚔ Multiplayer Framework for Node.js

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).

sora-unity-sdk - WebRTC SFU Sora Unity SDK

crescent - A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

wine

uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)