OpenSourceChess
xact
OpenSourceChess | xact | |
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3 | 2 | |
8 | 1 | |
- | - | |
4.1 | 0.0 | |
about 3 years ago | almost 3 years ago | |
C# | Python | |
Creative Commons Attribution Share Alike 4.0 | GNU Affero General Public License v3.0 |
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OpenSourceChess
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My open source Chess game is almost functionally complete now (only missing pawn conversion) 🤓 if anyone’s interested: https://github.com/herval/OpenSourceChess
I went with a single set of recursive functions for the moves: https://github.com/herval/OpenSourceChess/blob/main/Assets/Scripts/Piece.cs The nice thing is I can model any movement with this (except something crazy like a hypothetical piece that’d bounce on walls)
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My Open Source Chess Game Is Almost Functionally
Its actually mentioned in the readme: https://github.com/herval/OpenSourceChess
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Ask HN: Show me your Half Baked project
I'm making an open source Chess game, mostly to learn Unity: https://github.com/herval/OpenSourceChess
Publishing binaries on itch as it evolves too: https://herval.itch.io/open-source-chess
I'm forcing myself to work one hour a day on it (at least two Pomodoros) no matter what, which is a nice change of pace to my day job (in management), and really adds up over time. I gave up on starting games many times in the past, because it always felt so overwhelming to start from a blank page, and I'm already starting to build up the understanding to tackle on some actually more original game next :-)
xact
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Ask HN: Show me your Half Baked project
https://github.com/wtpayne/xact - Model Based Systems/Software Engineering tool with support for machine learning and synthetic data.
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Ask HN: Does Your Company Practice Model Based Systems Engineering? (MBSE)
MBSE is a vastly underappreciated technique, and one that deserves much more exposure in the mainstream tech community.
Sadly, I have found myself exceedingly disappointed at the tooling available to support MBSE, having mainly used Simulink, and also experimented with a few others like Rhapsody, Capella and EA.
Constant mouse usage with Simulink gave me really bad RSI, and merging models was a pain, due to the way that layout and structural information were mixed together in the xml-based .mdl file format.
So (naturally) I made a text-based alternative. It's a bit like TensorFlow in that you create a compute graph (computational model), and then run it.
The model itself can be generated dynamically in a script, using JQuery-like syntax to add or change nodes, or alternatively it can be stored and version controlled in one or more text files, using YAML, XML, JSON or TOML (or some mixture of those) to serialise the structure in an easy-to-diff-and-merge form.
https://github.com/wtpayne/xact
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