OpenSourceChess
hacn
OpenSourceChess | hacn | |
---|---|---|
3 | 4 | |
8 | 34 | |
- | - | |
4.1 | 0.0 | |
about 3 years ago | about 1 year ago | |
C# | F# | |
Creative Commons Attribution Share Alike 4.0 | - |
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OpenSourceChess
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My open source Chess game is almost functionally complete now (only missing pawn conversion) đ€ if anyoneâs interested: https://github.com/herval/OpenSourceChess
I went with a single set of recursive functions for the moves: https://github.com/herval/OpenSourceChess/blob/main/Assets/Scripts/Piece.cs The nice thing is I can model any movement with this (except something crazy like a hypothetical piece thatâd bounce on walls)
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My Open Source Chess Game Is Almost Functionally
Its actually mentioned in the readme: https://github.com/herval/OpenSourceChess
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Ask HN: Show me your Half Baked project
I'm making an open source Chess game, mostly to learn Unity: https://github.com/herval/OpenSourceChess
Publishing binaries on itch as it evolves too: https://herval.itch.io/open-source-chess
I'm forcing myself to work one hour a day on it (at least two Pomodoros) no matter what, which is a nice change of pace to my day job (in management), and really adds up over time. I gave up on starting games many times in the past, because it always felt so overwhelming to start from a blank page, and I'm already starting to build up the understanding to tackle on some actually more original game next :-)
hacn
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Ask HN: Show me your half baked project
https://github.com/pj/hacn - kind of like a react monad written in F# using computation expressions. I'm slowly doing a rewrite of parts of it because it isn't very good.
- Show HN: Hacn â a React âmonadâ implemented using F#/Fable
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Ask HN: Show me your Half Baked project
Hacn: https://github.com/pj/hacn. Itâs kind of like a React âmonadâ in F#/Fable using computation expressions. Control flow is a bit different, basically operations/effects can trigger re-execution of subsequent steps. Right now its alpha quality and any feedback is welcome.
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What Are You Working On 202012
Currently working on Hacn, which is kind of like a React âmonadâ or DSL using computation expressions in Fable/Feliz.
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