OpenSourceChess
AI-basketball-analysis
OpenSourceChess | AI-basketball-analysis | |
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3 | 12 | |
8 | 923 | |
- | - | |
4.1 | 0.0 | |
about 3 years ago | about 1 year ago | |
C# | Python | |
Creative Commons Attribution Share Alike 4.0 | GNU General Public License v3.0 or later |
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OpenSourceChess
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My open source Chess game is almost functionally complete now (only missing pawn conversion) 🤓 if anyone’s interested: https://github.com/herval/OpenSourceChess
I went with a single set of recursive functions for the moves: https://github.com/herval/OpenSourceChess/blob/main/Assets/Scripts/Piece.cs The nice thing is I can model any movement with this (except something crazy like a hypothetical piece that’d bounce on walls)
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My Open Source Chess Game Is Almost Functionally
Its actually mentioned in the readme: https://github.com/herval/OpenSourceChess
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Ask HN: Show me your Half Baked project
I'm making an open source Chess game, mostly to learn Unity: https://github.com/herval/OpenSourceChess
Publishing binaries on itch as it evolves too: https://herval.itch.io/open-source-chess
I'm forcing myself to work one hour a day on it (at least two Pomodoros) no matter what, which is a nice change of pace to my day job (in management), and really adds up over time. I gave up on starting games many times in the past, because it always felt so overwhelming to start from a blank page, and I'm already starting to build up the understanding to tackle on some actually more original game next :-)
AI-basketball-analysis
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[P] Basketball Shots Detection and Shooting Pose Analysis (Open Source)
Source code: https://github.com/chonyy/AI-basketball-analysis
- Show HN: Visualizing Basketball Trajectory and Analyzing Shooting Pose
- Automatically Overlaying Baseball Pitch Motion and Trajectory in Realtime (Open Source)
- Show HN: AI Basketball Analysis Web App and API
- Show HN: Visualize and Analyze Basketball Shots and Shooting Pose with ML
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Ask HN: Show me your Half Baked project
I built an app to visualize and analyze basketball shots and shooting pose with machine learning.
https://github.com/chonyy/AI-basketball-analysis
The result is pretty nice. However, the only problem is the slow inference speed. I'm now refactoring the project structure and changing the model to a much faster YOLO model.
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Show HN: Automatic Baseball Pitching Motion and Trajectory Overlay in Realtime
Thanks for asking! This is not a noob question.
I would say that the similar workflow could be applied to any ball-related sports. The object detection and the tracking algorithm is basically the same. Then, you could add any sport-specific feature!
For example, I have used a similar method to build AI Basketball Analysis.
https://github.com/chonyy/AI-basketball-analysis
- Show HN: AI Basketball Analysis in Realtime
- Show HN: AI Basketball Visualization
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