OpenSourceChess
observable-state-tree
OpenSourceChess | observable-state-tree | |
---|---|---|
3 | 3 | |
8 | 7 | |
- | - | |
4.1 | 1.8 | |
about 3 years ago | over 3 years ago | |
C# | TypeScript | |
Creative Commons Attribution Share Alike 4.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenSourceChess
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My open source Chess game is almost functionally complete now (only missing pawn conversion) 🤓 if anyone’s interested: https://github.com/herval/OpenSourceChess
I went with a single set of recursive functions for the moves: https://github.com/herval/OpenSourceChess/blob/main/Assets/Scripts/Piece.cs The nice thing is I can model any movement with this (except something crazy like a hypothetical piece that’d bounce on walls)
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My Open Source Chess Game Is Almost Functionally
Its actually mentioned in the readme: https://github.com/herval/OpenSourceChess
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Ask HN: Show me your Half Baked project
I'm making an open source Chess game, mostly to learn Unity: https://github.com/herval/OpenSourceChess
Publishing binaries on itch as it evolves too: https://herval.itch.io/open-source-chess
I'm forcing myself to work one hour a day on it (at least two Pomodoros) no matter what, which is a nice change of pace to my day job (in management), and really adds up over time. I gave up on starting games many times in the past, because it always felt so overwhelming to start from a blank page, and I'm already starting to build up the understanding to tackle on some actually more original game next :-)
observable-state-tree
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Ask HN: Show me your Half Baked project
I have been working on an observable tree data structure which could form the basis of a state management library in typescript https://github.com/mfbx9da4/observable-state-tree
- Build an Observable State Tree
- Show HN: Observable State Tree
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