OpenSourceChess
invisible-ink
OpenSourceChess | invisible-ink | |
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3 | 3 | |
8 | 10 | |
- | - | |
4.1 | 0.0 | |
about 3 years ago | almost 3 years ago | |
C# | HTML | |
Creative Commons Attribution Share Alike 4.0 | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenSourceChess
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My open source Chess game is almost functionally complete now (only missing pawn conversion) 🤓 if anyone’s interested: https://github.com/herval/OpenSourceChess
I went with a single set of recursive functions for the moves: https://github.com/herval/OpenSourceChess/blob/main/Assets/Scripts/Piece.cs The nice thing is I can model any movement with this (except something crazy like a hypothetical piece that’d bounce on walls)
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My Open Source Chess Game Is Almost Functionally
Its actually mentioned in the readme: https://github.com/herval/OpenSourceChess
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Ask HN: Show me your Half Baked project
I'm making an open source Chess game, mostly to learn Unity: https://github.com/herval/OpenSourceChess
Publishing binaries on itch as it evolves too: https://herval.itch.io/open-source-chess
I'm forcing myself to work one hour a day on it (at least two Pomodoros) no matter what, which is a nice change of pace to my day job (in management), and really adds up over time. I gave up on starting games many times in the past, because it always felt so overwhelming to start from a blank page, and I'm already starting to build up the understanding to tackle on some actually more original game next :-)
invisible-ink
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Ask HN: Show me your Half Baked project
Mostly baked: https://github.com/Y2Z/invisible-ink
Currently wrapping up solid blocks (instead of empty glyphs) and merging with another "donor" font.
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