OpenKh VS KH-ReFined

Compare OpenKh vs KH-ReFined and see what are their differences.

KH-ReFined

Re:Fined - A project that aims to improve and fix the PC ports of Kingdom Hearts. (by KH-ReFined)
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OpenKh KH-ReFined
5 5
259 50
0.0% -
9.5 7.3
17 days ago 9 days ago
C# C#
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenKh

Posts with mentions or reviews of OpenKh. We have used some of these posts to build our list of alternatives and similar projects.

KH-ReFined

Posts with mentions or reviews of KH-ReFined. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-30.

What are some alternatives?

When comparing OpenKh and KH-ReFined you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

AHK-Rare - My collection of rare and maybe very useful functions

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

alfred-fixum - Fix Alfred 3 Python workflows affected by the Sierra/Alfred-Workflow background process bug

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Fix-Arch-Linux - This all in one shell script fixes most issues with Arch-Based distributions.

WACVR - A VR arcade emulator

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

Light-Anti-Cheat-Windows - Anti Cheat for Unity Games (Could potentionally used for any game engine)

ExponentialIdle-SaveGameEditor - Exponential Idle Save Game Editor

Stride Game Engine - Stride Game Engine (formerly Xenko)