OpenHoW
mkpsxiso
OpenHoW | mkpsxiso | |
---|---|---|
3 | 5 | |
168 | 202 | |
- | - | |
3.6 | 3.7 | |
over 1 year ago | 8 months ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenHoW
-
Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
-
Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Hogs of War (Open-source implementation)
- GitHub - TalonBraveInfo/OpenHoW: Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
mkpsxiso
-
Some questions about RE for PS1 Games
3b. Have some tools like mkpsxiso, psx_plugin_for_ghidra (or you can use other disassembler that aims for MIPS R3000) and also this new toolset (it was meant mostly for modding, but it's a great tool for real-time hacking and it also has decompiled function tester)
-
How to undub Popolocrois Monogatari (PS1)?
Simply replace the ...\M2F2\NA_BUR01.XA file with the one sourced from the unmodified Japanese version. mkpsxiso is all you need for the whole process.
-
Some stuff I'm working on for Digimon Rumble Arena and Digimon world 1, more stuff coming out soonish : )
Oh then you'll love this: https://github.com/Lameguy64/mkpsxiso
-
How do you import game files into a PSX compatible .BIN/.ISO file?
mkpsxiso followed by using using a virtual drive to "burn" it to a virtual disc so you can use a program like ImgBurn to convert it to .bin/.cue
-
I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?
What are some alternatives?
soloud - Free, easy, portable audio engine for games
PSXFunkin - Friday Night Funkin' on the original PlayStation
Medal-Of-Honor-PSX-File-Viewer - A set of tools to open and view files from the PSX games Medal Of Honor And Medal Of Honor:Underground.
TinyXML - TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
HeborisCE - Cross-platform Expansion (C.E.) and continuation of Heboris U.E. using modern technology and development approach
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
OpenResident - Classic Resident Evil open-source engine
PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]
lxi-tools - Open source LXI tools
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA