mkpsxiso
ISO disc image maker written specifically for PlayStation homebrew development (by Lameguy64)
ghidra_psx_ldr
Sony Playstation PSX executables loader for GHIDRA (by lab313ru)
mkpsxiso | ghidra_psx_ldr | |
---|---|---|
5 | 3 | |
205 | 222 | |
- | - | |
3.7 | 4.4 | |
8 months ago | 28 days ago | |
C++ | Java | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mkpsxiso
Posts with mentions or reviews of mkpsxiso.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-14.
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Some questions about RE for PS1 Games
3b. Have some tools like mkpsxiso, psx_plugin_for_ghidra (or you can use other disassembler that aims for MIPS R3000) and also this new toolset (it was meant mostly for modding, but it's a great tool for real-time hacking and it also has decompiled function tester)
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How to undub Popolocrois Monogatari (PS1)?
Simply replace the ...\M2F2\NA_BUR01.XA file with the one sourced from the unmodified Japanese version. mkpsxiso is all you need for the whole process.
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Some stuff I'm working on for Digimon Rumble Arena and Digimon world 1, more stuff coming out soonish : )
Oh then you'll love this: https://github.com/Lameguy64/mkpsxiso
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How do you import game files into a PSX compatible .BIN/.ISO file?
mkpsxiso followed by using using a virtual drive to "burn" it to a virtual disc so you can use a program like ImgBurn to convert it to .bin/.cue
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I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?
ghidra_psx_ldr
Posts with mentions or reviews of ghidra_psx_ldr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-14.
-
Some questions about RE for PS1 Games
3b. Have some tools like mkpsxiso, psx_plugin_for_ghidra (or you can use other disassembler that aims for MIPS R3000) and also this new toolset (it was meant mostly for modding, but it's a great tool for real-time hacking and it also has decompiled function tester)
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How would i go about reverse engineering a PSX game?
are you using This tool to load the exe?
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Any advice to how to get into reverse engineering PS1 games?
The Ghidra PS1 plugin is here: https://github.com/lab313ru/ghidra_psx_ldr You might find hardware reference useful while working: https://psx-spx.consoledev.net/
What are some alternatives?
When comparing mkpsxiso and ghidra_psx_ldr you can also consider the following projects:
PSXFunkin - Friday Night Funkin' on the original PlayStation
sotn-decomp - Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
TinyXML - TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
OpenResident - Classic Resident Evil open-source engine
PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
mgs_reversing - Metal Gear Solid PSX reimpl repo
mkpsxiso vs PSXFunkin
ghidra_psx_ldr vs sotn-decomp
mkpsxiso vs TinyXML
ghidra_psx_ldr vs silent-hill-decomp
mkpsxiso vs psx-modding-toolchain
ghidra_psx_ldr vs OpenResident
mkpsxiso vs PSXDOOM-RE
ghidra_psx_ldr vs PSXDOOM-RE
mkpsxiso vs OpenHoW
ghidra_psx_ldr vs mgs_reversing
mkpsxiso vs silent-hill-decomp
ghidra_psx_ldr vs psx-modding-toolchain