OpenEOS
UnitySaveLoadSystem
OpenEOS | UnitySaveLoadSystem | |
---|---|---|
1 | 1 | |
3 | 1 | |
- | - | |
4.2 | 0.0 | |
about 1 year ago | about 2 years ago | |
C# | C# | |
MIT License | - |
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OpenEOS
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Last year, I posted about my VN/exploration/puzzle hybrid game Shinogi Chess Club which released on Steam back on May. In just a few days, a port of Shinogi Chess Club will launch on Epic Games Store which marks a huge milestone for my career!
And now it’s getting ported to the Epic Games Store in order to reach a wider audience. This is a huge milestone for me as it marks the first time I’ve ported a project to another platform, and I’m hoping to expand further as I continue making more projects. It took a ton of work to prepare for release on a new storefront including making a company website & privacy policy, building my own open-source Unity package that integrates the EOS SDK, implementing that package in a custom SDK manager which deals with auth flow, and creating new promo images that work with the new guidelines for EGS. But the work is finally complete and learning how to go through these steps has definitely prepared me for further ports in the future!
UnitySaveLoadSystem
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[Link Below] I made this easy to use Save/Load data system for basic game info. Works great for WebGL games!
Repo here: https://github.com/evskii/UnitySaveLoadSystem
What are some alternatives?
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Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.
ERSaveIDEditor - ELDEN RING savedata SteamID64 editor (convert cracked to legit)
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
SnowRunner-Tool - Restore saved games from backups
stardust-SDK - Stardust SDK and sample app for Unity
lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.
KarlsonLevelImporter - A mod for KARLSON to import custom levels!