OMW
Archipelago
OMW | Archipelago | |
---|---|---|
72 | 25 | |
52 | 362 | |
- | 9.1% | |
0.0 | 9.9 | |
almost 2 years ago | 4 days ago | |
Java | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OMW
- For anyone on android having trouble with on screen joysticks not working right
- Has anyone found a way to fix joystick bug for some android devices?
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How can I use a custom resolution on Android?
Now, I use Docent27's port, (https://github.com/docent27/OMW) instead of the original made by Xyzz (https://github.com/xyzz/openmw-android) because it has some neat QoL features like auto-running and quickloading.
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The Elderscrolls Morrowind looks amazing on mobile!
Just went to https://omw.xyz.is/
- Whats your android mobile UI look like?
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I got openmw working well on Android, but actually playing it is kinda tedious. Anyone enjoy MW this way?
The .apk file from here goes in your regular android device downloads folder (25MB I think it was) https://github.com/docent27/OMW/releases
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This is definitely one of the games ever made
I just put Morrowind on my Retroid Pocket 3+... not a big fan of using a controller to play it, but it does have built in touch mouse function and an onscreen keyboard you can toggle on and off so that helps. Runs great on this little device with the OMW app. If anybody wants to play on their android device check out https://omw.xyz.is/ for the APK.
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Playing Morrowind Rebirth on RP3+ is a dream
A few people have mentioned OpenMW, which is a related project, but the Android port that I have on my RP3+ is OpenMicroWave - https://omw.xyz.is/
- arm32 Android Openwm App?
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RPG's on my Android [Still waiting on Baldur's Gate and Planescape Torment to have a sale]
It used to be on the play store. "openmicrowave" https://omw.xyz.is/
Archipelago
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What is your thoughts on Timespinner
Due to the way it’s designed and its short length, it has a great randomizer. It is a decently popular pick in Archipelago multiworlds. In fact someone recommended it in a multiworld I was playing so I picked it up.
- Archipelago: Multiworld Multi-Game Randomizer
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Quake Brutalist Jam II
> walk through a door in an RPG Maker game end up playing a Quake level! And then, upon killing a certain enemy, be suddenly in a bossfight in a SMW ROMhack!
I just learned about this [1] yesterday but seems to be the first data point I've seen regarding something like you describe. Very cool to see, and it definitely blew my mind that things like this are now being developed.
[1] https://archipelago.gg/
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Metroidvania ROM-Hack Recommendations?
There are randomizers for many Metroidvanias at this point, each with their own community of casual and competitive players. Just in Archipelago system you can find Hollow Knight, Blasphemous, Super Metroid, SMZ3, Timespinner, and The Messenger.
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100% completed the game, now what?
I recommend checking out a randomizer mod at https://archipelago.gg/ (https://archipelago.gg/games/Stardew%20Valley/info/en). You start a new file with a defined goal (i.e. 'complete the Community Centre'), and set about seeing how fast you can do so, but... with some tweaks. For starters, you could randomize your seasons or seeds. Then things like progressive abilities and items. i.e. you earn fishing level 2, but instead of *receiving* fishing level 2, you get a Coop. When you go to Robin to buy your Coop, you receive... an Ossified Blade. And when you manage to fish up a Flounder, you receive... Fishing Level 2.
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I'm looking to contribute to coding projects related to speedrunning. What current projects excite you? Or what future projects would be beneficial to games you enjoy running/viewing?
Not really speedrunning but since GDQ has randomizers, I'll mention Archipelago. https://archipelago.gg/ Multiworld randomizer that has people contributing to add game integrations. They have documentation on how to add games https://github.com/ArchipelagoMW/Archipelago/tree/main/docs Its a lot of fun and I feel will only get better the more integrations people add! Definitely covers a lot of programming areas from assembly to networking.
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I'm cooking
It's a multiworld randomizer https://archipelago.gg/
- Factorio to Satisfactory Bridge (WIP)
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Rise of the Randomizer Romhack Panel
It’s cool stuff. Funnily enough, Zelda 1 was added to Archipelago literally yesterday.
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Has anyone listened to any good podcasts about Zelda?
Archipelago Cross-Game Multiworld Randomizer
What are some alternatives?
openmw-android - OpenMW for Android
h1-mod - Modification for H1 (MWR)
openmw-shaders - Photorealistic shaders for Morrowind
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
SeaBlock - Factorio mod pack Sea Block
wesnoth - An open source, turn-based strategy game with a high fantasy theme.
openmw-android - OpenMW for Android
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
omwfx-shaders
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
factorio-blueprint-decoder - Decode Factorio's binary `blueprint-storage.dat` file into JSON for backup, downgrading or further manipulation.
ironwail - High-performance QuakeSpasm fork