OG-Steam
steam-runtime
OG-Steam | steam-runtime | |
---|---|---|
37 | 86 | |
364 | 1,153 | |
- | 0.7% | |
2.5 | 6.6 | |
about 1 year ago | 7 months ago | |
ReScript | Shell | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OG-Steam
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Returning to old Steam UI
But it's only available in form of skin: https://github.com/ungstein/OG-Steam and can only be used with VGUI.
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Steam Desktop Client Update, Now with working hardware acceleration on linux!
i mean, steam still uses vgui where it doesn't use html/css/js right? i don't think i'd call it a leftover when it's the same exact code with a new coat of paint (or an old coat of paint)
- Simpler times..
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What steam looked like in 2005
You can.
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(Found this on Facebook) What's wrong with new design? The new one looks so clean and modern
im here still with the original colors via og steam
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Trying to download CS 1.6 on Steam on launch day 09-12-2003 with 56K dial-up
It appears someone has a classic skin that might work, haven’t tried myself - https://github.com/ungstein/OG-Steam
- Your best looking skin for steam client?
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Finally a steamupdate that shows... but at what cost?!
Link for the Lazy.
- How I can use this login UI?
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On this day in 2003, the steam client officially launched.
You might appreciate this Classic Steam Theme
steam-runtime
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
> It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.
I found this which sounds like it's not the default, but is in fact a result of compatibility testing:
> If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.
per https://github.com/ValveSoftware/steam-runtime/issues/585
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Chromebook Plus: more performance and AI capabilities
> Where is it written that steam-run will magically execute most binaries without patching them?
Somewhere in here: https://github.com/ValveSoftware/steam-runtime
:p
But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.
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i386 in Ubuntu Won't Die
I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
- Gaming on Linux easier on Debian based distros vs Arch based?
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How do you build games for Steam Linux Runtime?
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
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After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
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How to install old libraries on OTHER distro's than Debian?
I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
- Steam Desktop Client Update, Now with working hardware acceleration on linux!
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Recommended method to install Steam on Debian?
Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
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Wine 8.1
> Game developers would be fine to target a single distro like Ubuntu 22.04.
Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.
What are some alternatives?
OG-Steam-Library - Library theme for use with OG-Steam
flatpak - Linux application sandboxing and distribution framework
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
dxvk-native - D3D9/11 but it runs natively on Linux!
SAM - Steam Account Manager / Switcher
Proton - Compatibility tool for Steam Play based on Wine and additional components
ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
flathub - Issue tracker and new submissions
OG-Steam-Friends - Made by me :)
SDL - Simple Directmedia Layer
Fluent-for-Steam - Fluent for Steam. A simple skin for steam to make it look like windows 11.
steam-for-linux - Issue tracking for the Steam for Linux beta client