Nu VS num-bigint

Compare Nu vs num-bigint and see what are their differences.

Nu

Repository hosting the open-source Nu Game Engine and related projects. (by bryanedds)

num-bigint

Big integer types for Rust (by rust-num)
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Nu num-bigint
4 4
1,024 503
- 1.4%
10.0 7.0
4 days ago 6 days ago
F# Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Nu

Posts with mentions or reviews of Nu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-27.

num-bigint

Posts with mentions or reviews of num-bigint. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-24.

What are some alternatives?

When comparing Nu and num-bigint you can also consider the following projects:

accesskit - UI accessibility infrastructure across platforms and programming languages

num-primes - A Rust Library For Generating Large Composite, Prime, and Safe Prime Numbers

Xelmish - XNA + Elmish - 2D game development framework with F#

num - A collection of numeric types and traits for Rust.

lobster - The Lobster Programming Language

advent-of-code - See https://adventofcode.com

iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua

OpenZKP - OpenZKP - pure Rust implementations of Zero-Knowledge Proof systems.

druid - A data-first Rust-native UI design toolkit.

prechelt-phone-number-encoding - Comparison between Java and Common Lisp solutions to a phone-encoding problem described by Prechelt

detonator - 2D game engine and editor 💥💣

proc-macro-workshop - Learn to write Rust procedural macros  [Rust Latam conference, Montevideo Uruguay, March 2019]