Nu
FunctionalProgrammingInGames
Nu | FunctionalProgrammingInGames | |
---|---|---|
4 | 1 | |
1,024 | 199 | |
- | - | |
10.0 | 0.0 | |
4 days ago | 4 months ago | |
F# | ||
MIT License | - |
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Nu
- Nu Game Engine written in F#
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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How is the state of F# with Unity?
Not Unity, but Nu is an F#-first game engine you might look into.
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Suggestions for a functional language for videogames
Take a look at Nu. I haven't used it, but it seemed pretty heavily inspired by Elm when I was reading about it.
FunctionalProgrammingInGames
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Suggestions for a functional language for videogames
Also: github repo
What are some alternatives?
num-bigint - Big integer types for Rust
mun - Source code for the Mun language and runtime.
accesskit - UI accessibility infrastructure across platforms and programming languages
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
Xelmish - XNA + Elmish - 2D game development framework with F#
Quarto - A working example of the Quarto board game using Elm and Netlify. An exploration of game development, OSS, and functional programming.
lobster - The Lobster Programming Language
pacosako - This code drives the pacoplay.com website where you can play Paco Ŝako.
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
druid - A data-first Rust-native UI design toolkit.