NodeGraphProcessor VS Unity-Http-Debugger

Compare NodeGraphProcessor vs Unity-Http-Debugger and see what are their differences.

NodeGraphProcessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6 (by alelievr)
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NodeGraphProcessor Unity-Http-Debugger
7 2
2,094 63
- -
0.0 0.0
about 1 year ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NodeGraphProcessor

Posts with mentions or reviews of NodeGraphProcessor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-24.

Unity-Http-Debugger

Posts with mentions or reviews of Unity-Http-Debugger. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-31.
  • 🛠 Going back to development on a request logging and debugging tool! 💌
    1 project | /r/Unity3D | 18 Oct 2022
    🔗Repo Would love to hear some thoughts!
  • I created a Postman-like tool for Unity!
    2 projects | /r/Unity3D | 31 Mar 2022
    🔗Repo UI is mostly a copy of Insomnia but I created this tool mainly to log all of the requests in my app. There is a "Stash" tab where you can save and test REST API calls. And there is a "Playmode" tab where you can see all of the logged requests. This tool already has most of the basic functionality implemented but is not finished. I would like to hear if anybody would find this useful and if so how would they use it in their projects? Is it worth finalizing and polishing up?

What are some alternatives?

When comparing NodeGraphProcessor and Unity-Http-Debugger you can also consider the following projects:

xNode - Unity Node Editor: Lets you view and edit node graphs inside Unity

AutoLOD - Automatic LOD generation + scene optimization

NodeBasedDialogueSystem - Node Based Dialogue System for Unity

insomnia - The open-source, cross-platform API client for GraphQL, REST, WebSockets, SSE and gRPC. With Cloud, Local and Git storage.

UnityGeometryGraph - Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes

MyBox - MyBox is a set of attributes, tools and extensions for Unity

unity-renderer - Unity implementation of Decentraland Client

unity-editor-custom-vectors - Custom Vector editor fields and property attributes for the Unity Editor

UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

EditorXR - Author XR in XR

unity-search-material-by-shader - Basic Unity editor window that allows you to find materials by shader.