NodeGraphProcessor
AutoLOD
NodeGraphProcessor | AutoLOD | |
---|---|---|
7 | 4 | |
2,094 | 1,725 | |
- | 3.7% | |
0.0 | 0.0 | |
about 1 year ago | 2 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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NodeGraphProcessor
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Ai coding is hard...Did I do it right? Creating combo attacks using Unity's scriptable objects
Yup! This is what I've used before for behavior trees /u/realfishwind. Though, from what I know GraphView has been abandoned in favor of a new system being built into the engine that is releasing soon. So for the past couple of years I've used a project based on GraphView called NodeGraphProcessor that currently seems abandoned. NodeGraphProcessor was maintained by one of the Unity dev iirc, so they could be working on Graph Tools Foundation, which is essentially the updated version of GraphView that is currently in preview (to my understanding). I personally have not used it, so I do not know how good it is compared to the old GraphView or NodeGraphProcessor.
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Just updated my procedural texture builder for Unity! Implemented new fractal noise nodes. What do you think?
It’s made from scratch for fun, using EditorGUI and Handles libraries provided by unity. If I had to do it again I would use this library : https://github.com/alelievr/NodeGraphProcessor
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I made my shadergraph looks better and worse at the same time! (inspired by other twitter post)
There's an plugin build on top of the graph package https://github.com/alelievr/NodeGraphProcessor I think it's a great start point of makiing custom node based tool.
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Level Linker : a nodal editor for level design. Just released on the Unity Asset Store!
If you wanted a separate node editor system, have you looked into extending an already existing UI setup, such as NodeGraphProcessor?
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Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
- Working on a terrain graph editor. Figuring out graph tools foundation was a mess, as it is poorly set up & abandonware, though still better than building everything from scratch.
AutoLOD
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Why Cities: Skylines 2 performs poorly
https://github.com/Unity-Technologies/AutoLOD
https://blog.unity.com/technology/unity-labs-autolod-experim...
InstaLOD: https://github.com/InstaLOD
"Simulated Mesh Simplifier" https://github.com/Unity-Technologies/AutoLOD/issues/4 :
> Yes, we had started work on a GPU-accelerated simplifier using QEM, but it was not robust enough to release.
"Any chance of getting official support now that Unreal has shown off it's AutoLOD?" https://github.com/Unity-Technologies/AutoLOD/issues/71#issu... :
> "UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.*
> Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.
"Unity: Feature Request: Auto - LOD" (2023-05)
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"Unity Labs: AutoLOD - Experimenting with automatic performance improvements"
I found this post on unity's blog: https://blog.unity.com/technology/unity-labs-autolod-experimenting-with-automatic-performance-improvements with the accompanying git: https://github.com/Unity-Technologies/AutoLOD
- I made an editor tool to decimate meshes and setup an LODGroup automatically. And it's free.
What are some alternatives?
xNode - Unity Node Editor: Lets you view and edit node graphs inside Unity
MeshDecimator - A mesh decimation library for .NET and Unity.
NodeBasedDialogueSystem - Node Based Dialogue System for Unity
unity-renderer - Unity implementation of Decentraland Client
UnityGeometryGraph - Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes
resharper-unity - Unity support for both ReSharper and Rider
EditorXR - Author XR in XR
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
Unity-Http-Debugger - Http request logging tool for Unity.