NiceGuy-Shaders
A collection of my ReShade shaders. (by mj-ehsan)
gw2-bhind-ui-shader-disable-bloom-and-fog
apply ReShade shadders behind UI and disable bloom and fog in directX11 (by ELITExTB)
NiceGuy-Shaders | gw2-bhind-ui-shader-disable-bloom-and-fog | |
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9 | 10 | |
104 | 10 | |
- | - | |
6.0 | 2.2 | |
5 months ago | about 1 year ago | |
HLSL | ||
Creative Commons Zero v1.0 Universal | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NiceGuy-Shaders
Posts with mentions or reviews of NiceGuy-Shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-14.
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Ray-Tracing WIP
If anyone else wants to take a whack at it. I'm using qUINT motionvectors and NiceGuy-Shaders NiceGuy Lighting.
- Hey guys, Smerfcy here, back with an update for my ReShade preset v.03. Improved performance/color banding in the sky. Updated installation instructions in the comments.
- [Drowned Mods] RTGI 0.36?
- Rim Light from RoShade
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SSR + ADoF, is there any way to make these two work ?
Also, there are a couple extra shaders that work well with SSR: - NiceGuy (https://github.com/mj-ehsan/NiceGuy-Shaders) - JJW_Strength (https://github.com/jaycewhite/JJW_Strength)
- [Drowned Mods] RTGI 0,36?
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⚙️ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. 🎉
🎇 Included: NiceGuy NGLighting.fx, NGLighting-Shader.fxh, NGLighting-Configs.fxh, Scatter.fx Source: https://github.com/mj-ehsan/NiceGuy-Shaders License: CC0 1.0 Universal License https://github.com/mj-ehsan/NiceGuy-Shaders/blob/main/LICENSE.
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Wizard City with custom lighting (before and after)
For anyone wondering how to do this, I used ReShade with qUINT RTGI and these lighting shaders. The lamps move with your camera so its only good for screenshots.
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what are good settings for ssr?
You have to play with parameters, every game has its own look and there's no fixed formula. What I do recommend is pairing SSR with scatter -> https://github.com/mj-ehsan/NiceGuy-Shaders/tree/main/Shaders
gw2-bhind-ui-shader-disable-bloom-and-fog
Posts with mentions or reviews of gw2-bhind-ui-shader-disable-bloom-and-fog.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-03.
-
⚙️ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. 🎉
In my experience with ReShade they do not apply below the UI, with the sole exception of https://github.com/ELITExTB/gw2-bhind-ui-shader-disable-bloom-and-fog - so you end up post-processing all the UI in the game to unreadable levels.
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ReShade Presets for DX 11/12?
I actually just made the switch yesterday. Somehow I've got wickwire's GW2Hook preset working on ReShade 5.6 along with the Bloom/Fog remover addon now, minus a few shaders (MXAO, SMAA) that aren't playing nicely. It took a bit of load order experimenting as well, but it's stable enough now that I don't want to touch it with a 10 foot pole lol.
- To anyone using Gshade with GW2, Gshade updates are stopping and people are recommending to uninstall it asap
- Guild Wars 2 Minimum System Requirements Update starting February 6 (DirectX 11 becoming mandatory)
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the reason i just love Gshade
The link for the steps on how to achieve it is here https://github.com/ELITExTB/gw2-bhind-ui-shader-disable-bloom-and-fog
- Apply ReShade shaders behind UI and disable bloom and fog in directX11
What are some alternatives?
When comparing NiceGuy-Shaders and gw2-bhind-ui-shader-disable-bloom-and-fog you can also consider the following projects:
reshade - A generic post-processing injector for games and video software.
ShaderToggler - Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
ReshadeEffectShaderToggler - Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
JJW_Strength - Reshade shader for affecting the strength of other shaders
ShaderToggler - Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
NiceGuy-Shaders vs reshade
gw2-bhind-ui-shader-disable-bloom-and-fog vs reshade
NiceGuy-Shaders vs ShaderToggler
gw2-bhind-ui-shader-disable-bloom-and-fog vs ReshadeEffectShaderToggler
NiceGuy-Shaders vs JJW_Strength
gw2-bhind-ui-shader-disable-bloom-and-fog vs ShaderToggler
NiceGuy-Shaders vs ReshadeEffectShaderToggler
gw2-bhind-ui-shader-disable-bloom-and-fog vs ShaderToggler
NiceGuy-Shaders vs ShaderToggler