Nfy VS assimp

Compare Nfy vs assimp and see what are their differences.

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Nfy assimp
3 37
12 10,256
- 1.9%
0.0 9.5
over 1 year ago 4 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Nfy

Posts with mentions or reviews of Nfy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-12.
  • Communication between game engine modules
    1 project | /r/gameenginedevs | 11 Jul 2022
    For me, the answer is a generic multicast notification system. It utilizes a template based approach that allows you to define prototype messages using a class-based interface that you wish to send to another library. For example, your input library might respond to things like a button down / up, mouse clicks, etc, etc. So you'd create an interface that defines all your input notifications as functions. I won't go into detail, because it's well documented in that link.
  • Is cyclic dependency actually the result of bad design?
    1 project | /r/cpp_questions | 4 Jun 2022
    In my own code, I make use a generic notification system which allows high-level systems to register themselves with lower-level libraries to help invert dependencies. An example of this is how my game engine's UI library can register itself with the Input library, so it can receive mouse, keyboard, and gamepad events, necessary for manipulating UI controls. But the Game itself also needs to register for some UI events itself, not to mention debug functionality like ImGui for debug windows, etc. So I use this notification system to ensure the low-level Input library can push events out to multiple subscribers without needing to know about them.
  • Event handlers with variable arguments without variadic args
    3 projects | /r/cpp | 12 Mar 2021
    See if this is close to what you're looking for: https://github.com/JamesBoer/Nfy

assimp

Posts with mentions or reviews of assimp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.

What are some alternatives?

When comparing Nfy and assimp you can also consider the following projects:

Jinx - Embeddable scripting language for real-time applications

tinyobjloader - Tiny but powerful single file wavefront obj loader

CppProperties - CppProperties is a single header libaray for enabling the property system architecture

cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store

magnum-examples - Examples for the Magnum C++11 graphics engine

meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render

Photino.Native - Re-Implementation of Photino.Native

ozz-animation - Open source c++ skeletal animation library and toolset

tilck - A Tiny Linux-Compatible Kernel

opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.