Json.NET
gleam
Json.NET | gleam | |
---|---|---|
53 | 96 | |
10,530 | 15,184 | |
- | 6.1% | |
3.7 | 9.9 | |
20 days ago | 2 days ago | |
C# | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
gleam
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Borgo is a statically typed language that compiles to Go
I haven't had time to really try to write anything in it, but https://gleam.run/ looks really good too. Like Elm for backend + frontend!
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Release Radar • March 2024 Edition
Want a friendly language for building safe systems at scale? Gleam is here for you. It features modern and familiar syntax, that's reliable and scalable. Gleam runs on an Erlang virtual machine, and can run plenty of concurrent tasks. It comes with a compiler, build tool, formatter, editor integrations, and package manager all built in so you can get started right away. Congrats to the team on shipping your first major version 🙌.
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The Current State of Clojure's Machine Learning Ecosystem
While I love Clojure, I have to agree about tooling. I recently started using Gleam* and was impressed at how easy it was to get up and running with the CLI tool. I think this is an important part of getting people to adopt a language.
* https://gleam.run/
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
If you use languages that compile to WASM (such as Gleam https://gleam.run), and can also run Postgres via WASM, then it opens very interesting offline scenarios with codebases which are similar on both the client and the server, for instance.
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Why the number of Gleam programmers is growing so fast?
Recently, Gleam has gained more popularity, and a lot of developers (including me) are learning it. At the time of this writing, it has exceeded 14k stars on GitHub; it grew really fast for the last month.
- Cranelift code generation comes to Rust
- Gleam v1.0.0
- Gleam has a 1.0 release candidate
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Welcome to the Gleam Language Tour
Oh, strange that github had a date of 2016 on this one: https://github.com/gleam-lang/gleam/issues/2
I was just going by that, though I do remember checking out gleam 5 years ago or so.
Re: macros, I really do think they’re a big deal and all the other newer languages I’ve used, such as Rust have some kind of macros or powerful meta programming features.
For older languages, a few, like Ruby have enough meta programmability to make nice DSLs, but many others don’t. Given the choice, I’d much rather have Elixir/Clojure style macros than other meta-programming facilities I’ve seen so far.
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Inko Programming Language
I had been only following this language with some interest, I guess this was born in gitlab not sure if the creator(s) still work there. This is what I'd have wanted golang to be (albeit with GC when you do not have clear lifetimes).
But how would you differentiate yourself from https://gleam.run which can leverage the OTP, I'd be more interested if we can adapt Gleam to graalvm isolates so we can leverage the JVM ecosystem.
What are some alternatives?
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
are-we-fast-yet - Are We Fast Yet? Comparing Language Implementations with Objects, Closures, and Arrays
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
web3.js - Collection of comprehensive TypeScript libraries for Interaction with the Ethereum JSON RPC API and utility functions.
Protobuf.NET - Protocol Buffers library for idiomatic .NET
Rustler - Safe Rust bridge for creating Erlang NIF functions
LitJSON - JSON library for the .Net framework
ponyc - Pony is an open-source, actor-model, capabilities-secure, high performance programming language
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
nx - Multi-dimensional arrays (tensors) and numerical definitions for Elixir
ProtoBuf - C# code generator for reading and writing the protocol buffers format
hamler - Haskell-style functional programming language running on Erlang VM.