NetStack VS Riptide

Compare NetStack vs Riptide and see what are their differences.

NetStack

Lightweight toolset for creating concurrent networking systems for multiplayer games (by nxrighthere)
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NetStack Riptide
2 4
293 1,037
- 1.7%
0.0 8.8
about 2 years ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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NetStack

Posts with mentions or reviews of NetStack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-11.

Riptide

Posts with mentions or reviews of Riptide. We have used some of these posts to build our list of alternatives and similar projects.
  • Netcode help
    1 project | /r/Unity3D | 7 Aug 2022
    if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
  • Multiplayer game question.
    1 project | /r/Unity3D | 15 Mar 2022
    There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
  • Thoughts on Tom Weilands Riptide multiplayer solution?
    1 project | /r/Unity3D | 20 Feb 2022
  • How to make a multiplayer system like among us
    1 project | /r/gamedev | 20 Jan 2022
    Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.

What are some alternatives?

When comparing NetStack and Riptide you can also consider the following projects:

Semi-Fixed-Time-Step-Interpolation - Semi fixed time step interpolation implementation on unity based on source engine

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Topaz - Multithreaded Javascript Engine for .NET

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

Mirror - #1 Open Source Unity Networking Library

web3.unity - 🕹 Unity SDK for building games that interact with blockchains.

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

SA-MP - A repository for making the latest SA-MP version open source

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]