NetStack
Riptide
NetStack | Riptide | |
---|---|---|
2 | 4 | |
293 | 1,037 | |
- | 1.7% | |
0.0 | 8.8 | |
about 2 years ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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NetStack
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I want to make a simple enemy health system for a game. Should I create an interface in C# for it?
Yeah I've used https://github.com/nxrighthere/NetStack for networking serialization, it's slick and what I'd use if it were multiplayer, I almost started implementing it here but after just compressing it was good enough for this project.
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People told me to "Just add multiplayer bro", so I spent 3 months adding online multiplayer. Here's what I learned!
There are some nice libraries out there for compression of values: https://github.com/nxrighthere/NetStack for example does the quaternion compression for you.
Riptide
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
What are some alternatives?
Semi-Fixed-Time-Step-Interpolation - Semi fixed time step interpolation implementation on unity based on source engine
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Topaz - Multithreaded Javascript Engine for .NET
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Mirror - #1 Open Source Unity Networking Library
web3.unity - 🕹 Unity SDK for building games that interact with blockchains.
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
server - A multi-threaded console / game server that handles logging, user commands and connections from clients.
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
SA-MP - A repository for making the latest SA-MP version open source
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]