NetLogo
glsp
NetLogo | glsp | |
---|---|---|
16 | 8 | |
982 | 388 | |
0.7% | - | |
9.7 | 3.6 | |
7 days ago | about 2 years ago | |
HTML | Rust | |
- | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetLogo
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
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Why Is the Other Lane Always Faster? (2018)
This is exactly the kind of problem NetLOGO is geared toward modelling and solving. It is very much like the LOGO (turtle graphics) you might have learned as a tween, but multi-agent, so you can model the behaviour of several types of cars (fast, slow, hesitant, etc), design a few multi-lane obstacles, and let 'r rip.
There are 3D and 2D versions, but your problem will quite suit the 2D version.
Check it out. I'd love to see the results, as your subject is one of very common interest.
https://ccl.northwestern.edu/netlogo/
- Explain what 'immanent critique' is, but like i'm a 10 year old
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Personality variation eroded by simple social behaviors in collective foragers
From the title it sounds like research on humans but the paper is actually all about a simple software model of a group of entities going 'foraging'
The model is using a program called NetLogo
https://github.com/NetLogo/NetLogo
https://ccl.northwestern.edu/netlogo/index.shtml
Source code for the model used in this paper
https://figshare.com/articles/software/Netlogo_code_supporti...
Seems like a fun program, you set up 'turtles' and give them attributes and rules and then watch them roam around
I thought this was interesting:
;adding individual noise into the speeds of individuals, to avoid computational problems caused by all individuals being on top of each other in a cell
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Is there a way to reduce level of detail in 2d TileMap?
(Patches = Cells, Turtles = Agents) https://ccl.northwestern.edu/netlogo/
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This round of Rock, paper and scissors
Looks like it wad probably made in netlogo: http://ccl.northwestern.edu/netlogo/
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Deploying frontend + backend with NetLogo integration?
My team has a simulation model in NetLogo that needs a separate UI (data with will flow back and forth between simulation and UI, largely in the form of csv files). How might this be set up in Azure? Any recommendations for UI frameworks (React+Flask, Vue+Express, etc.) or file [system log] storage? I am very new to development so any pointers would be greatly appreciated.
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# Freelance
I have a piece of code in NetLogo programming language that I am unable to run in NetLogo software (https://ccl.northwestern.edu/netlogo/) as I am facing some errors while doing so. If anyone can help me, we can discuss the budget.
- Ant colony simulation
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NetLogo installer contains 90k+ files?
I was scanning the NetLogo installer to make sure I got the correct version, and didn't instead get a virus, but the antivirus has been running for a while and it reports greater than 90K files (still running) in the NetLogo installer. Is this right? I got it from here: https://ccl.northwestern.edu/netlogo/
glsp
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Steel – An embedded scheme interpreter in Rust
3. Typed Racket
I almost used https://gamelisp.rs/ for a project but the nightly feature it needs broke and it's no longer maintained, glad to see something similar arise! You might want to consider adopting their choice of VecDeque as a list replacement, I think it makes a lot more sense than naive linked lists on modern machines.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
Varied employment history has left me with great soft skills and a broad grab-bag of technical skills, mostly leaning towards high-performance systems programming. Major solo projects have included the scripting language GameLisp, a 2D game engine, and a novel computer vision library.
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Interesting or distinctive lisps?
"Gamelisp is a scripting language for Rust game development." Feature list from the page: No garbage collection pauses (runs gc once per frame), Seamless Rust API, Memory-safe, Feature-rich ("Pattern‑matching, iterators, coroutines, macros..."), Easy entity scripting.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm using Rust to build a host program, and the actual game logic written in GameLisp on top of the bracket-lib. I only have superficial knowledge of Rust, 0 lisp experience, and never embedded a language before, so that's a lot to learn and implement at the same time.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I'm not sure I'll go to the end of the 8 weeks, but I'll make that as fun/interesting as possible and (try to) use GameLisp!
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Implementing a VM: how unsafe should I go?
I feel qualified to answer this! GameLisp was once implemented with highly unsafe code, but later on I reimplemented it using only safe code, with a very small amount of optional unsafety behind a feature flag. GameLisp's performance is currently somewhere between Lua and Python when unsafe code is switched on, or a bit slower than Python when unsafe code is switched off.
- Practicality of embedding a lisp/scheme interpreter that is implemented as C library?
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Version 0.2 of GameLisp, a scripting language for Rust game development
It took a lot of wrestling with the type system, but I've managed to wring out several API improvements for version 0.2. I already considered GameLisp's Rust API to be best-in-class, and this release polishes it even further:
What are some alternatives?
agentpy - AgentPy is an open-source framework for the development and analysis of agent-based models in Python.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
rust-agent-based-models - Reliable and efficient agent-based models in Rust
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Agents.jl - Agent-based modeling framework in Julia
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
ReinforcementLearning.jl - A reinforcement learning package for Julia
medley - The main repo for the Medley Interlisp project. Wiki, Issues are here. Other repositories include maiko (the VM implementation) and Interlisp.github.io (web site sources)
phel-lang - Phel is a functional programming language that transpiles to PHP. A Lisp dialect inspired by Clojure and Janet.
rocky-logos - The source for Rocky Linux's logo package
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.