NetHack
SLASHEM-Extended
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NetHack | SLASHEM-Extended | |
---|---|---|
62 | 10 | |
2,656 | 121 | |
1.6% | 2.5% | |
9.9 | 9.6 | |
5 days ago | 8 days ago | |
C | C | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetHack
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
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Is displacement worth anything after you get intrinsic invisibility?
I have an open github issue requesting that intrinsic invisibility be made only temporary, not permanent. That would make the invisibility mechanic more interesting since you could decide multiple times per game whether you want it, and extrinsic invisibility items would become more useful.
SLASHEM-Extended
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SLASH'EM Extended 2.84
New version available on the em.slashem.me server - as always, here's the latest release and the changelog has also been updated. Players who still have an ongoing 2.83 version savegame file should please select " o) Play Slash'EM Extended (old)" from the main menu on the server to finish their old game; rest assured that those games have not been deleted and can still be completed :-)
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SLASH'EM Extended 2.83
It's live! Play on the em.slashem.me server, grab the newest release, and look at the changelog to see what's new! :-) Have fun everyone!
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Another new release
Happy New Year everyone! Now we can all celebrate, for the Iron Lady has forged yet another new SLEX release: link. Yeah, I know it's just been a week or so since the last one, but I've been busy and fixed several rather severe bugs that were really reducing my enjoyment while playing. Now, with those bugs out of the way, SLEX should be a lot more fun! :-)
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New release 2.80 "Venom"
Behold, here's the newest version of SLEX.
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Sharing Saturday #445
SLASH'EM Extended - github repo
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Wish there was an confirmation dialogue for autoselecting everything.
Not the vanilla devteam, but I really like your suggestion, so: Confirmation dialogue :-)
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Any idea why this is happening? That’s 2 levels in a row it made a maze instead of whatever else it’s supposed to make
Would it happen to be this issue? https://github.com/SLASHEM-Extended/SLASHEM-Extended/issues/47
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Changelog?
I basically play with your history file open but it hasn't been updated since May 2021… Would be could if you could, especially if we could know how you made the game easier in last release? (noticed more healing scrolls, not sure if it's placebo, but sacrificing a little girl's corpse as a chaotic summoned an hostile Jueblex (with a e) so yeah, I'll stay a noob x)
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Where i can download SLASH'EM Ex
Here is an up-to-date link. If you're on Windows, there's a binary ready to go, on Unix you need to compile it from the source. Also I guess I should edit the roguebasin page...
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Next update?
The GitHub repo has activity from Amy 27 days ago. https://github.com/SLASHEM-Extended/SLASHEM-Extended
What are some alternatives?
angband - A free, single-player roguelike dungeon exploration game
SpliceHack - An in-progress nethack variant based on version 3.7. An attempt to build a "kitchen sink" style variant that is easy to pick up and play.
UnNetHack - NetHack fork that is in development
FAangband - First Age Angband
crawl - Dungeon Crawl: Stone Soup official repository
brogue-android-port - Brogue Android Port
sil-q
SlashTHEM - Super Lotsa Added Stuff Hack - The Heavily Extended Mod: A variant of Slash'EM that adds a bunch of content.
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
xNetHack - Experimental features and improvements applied to NetHack 3.7-dev
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
nethack-web - NetHack for the web