SaaSHub helps you find the best software and product alternatives Learn more →
NetHack Alternatives
Similar projects and alternatives to NetHack
-
Cataclysm-DDA
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
-
PostgreSQL
Mirror of the official PostgreSQL GIT repository. Note that this is just a *mirror* - we don't work with pull requests on github. To contribute, please see https://wiki.postgresql.org/wiki/Submitting_a_Patch
-
Redis
For developers, who are building real-time data-driven applications, Redis is the preferred, fastest, and most feature-rich cache, data structure server, and document and vector query engine.
-
-
openapi-generator
OpenAPI Generator allows generation of API client libraries (SDK generation), server stubs, documentation and configuration automatically given an OpenAPI Spec (v2, v3)
-
-
BrogueCE
Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
-
shattered-pixel-dungeon
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
-
Polly
Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
-
-
-
LevelDB
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
-
swagger-petstore
swagger-codegen contains a template-driven engine to generate documentation, API clients and server stubs in different languages by parsing your OpenAPI / Swagger definition.
-
-
-
-
-
EvilHack
A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
NetHack discussion
NetHack reviews and mentions
- NetHack 5.0.0
-
My other email client is a daemon
That's an excellent question, I thought the exact same thing when I wrote this article. From what I can tell [child](https://github.com/NetHack/NetHack/blob/ed600d9f0f3c37677418...) properly spawns a child process with the real uid/gid instead of the effective uid/gid.
-
The Story of Rogue
Yes and still under active development [1]! We also just finished the 2024 November NetHack Tournament (TNNT) [2]! I played in the tournament for the first time this year. I had one near-win with a very challenging Monk (I was doing a bunch of conducts [3]) who unfortunately died to the infamous Wizard of Yendor (Rodney as we call him). I also had a winning run with a Wizard which unfortunately finished a few hours after the deadline at the end of the tournament, so sadly that one didn't count!
Next year I hope to have a bit more time to play so that I can record a win in regulation time!
[1] https://github.com/nethack/nethack
[2] https://tnnt.org
[3] https://nethackwiki.com/wiki/Conduct
-
Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
-
Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
-
First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
-
NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
-
Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
-
toot toot
They won't be afraid of music in 3.7.
-
A note from our sponsor - SaaSHub
www.saashub.com | 21 Jul 2026
Stats
The primary programming language of NetHack is C.