NetHack
EvilHack
NetHack | EvilHack | |
---|---|---|
63 | 14 | |
3,079 | 54 | |
1.1% | - | |
9.8 | 9.8 | |
3 days ago | 10 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetHack
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The Story of Rogue
Yes and still under active development [1]! We also just finished the 2024 November NetHack Tournament (TNNT) [2]! I played in the tournament for the first time this year. I had one near-win with a very challenging Monk (I was doing a bunch of conducts [3]) who unfortunately died to the infamous Wizard of Yendor (Rodney as we call him). I also had a winning run with a Wizard which unfortunately finished a few hours after the deadline at the end of the tournament, so sadly that one didn't count!
Next year I hope to have a bit more time to play so that I can record a win in regulation time!
[1] https://github.com/nethack/nethack
[2] https://tnnt.org
[3] https://nethackwiki.com/wiki/Conduct
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
EvilHack
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EvilHack 0.8.2 has been released
Hammer of the gods: https://github.com/k21971/EvilHack/commit/6189cf1e162f9e2e38bd1e70b851f34fb12a73cf
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Evilhack - Alhoons and Amnesia
See this commit (live since version 0.5.0) - https://github.com/k21971/EvilHack/commit/321b894a2f948084efcf6668efcf57e5183a60c0
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Really evil evilhack!
Since this commit: https://github.com/k21971/EvilHack/commit/5eca9f1ae115c2e8d86a46ebb0c8d669d96cdf45
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I wished for a Helm of telepathy but got opposite alignment instead. What did I do wrong?
Fixed it - https://github.com/k21971/EvilHack/commit/0edfa0706c19c5b3931e11f3daadaebf450d0d67
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is there a slashem binary for Debian?
Pretty sure same thing, but that's also got a repo. EvilHack has a step-by-step in the README though if that helps. It's not super typical to publish binaries for variants that are actively developed anymore, I think.
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EvilHack 0.8.0 'officially' released, work on next version
This is now a thing (for next version) - https://github.com/k21971/EvilHack/commit/76ddd2c0a300f7c6ce97af0074ff166052f946c9
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EvilHack 0.8.0 has been released
The Hand of Vecna - previously, if you defeated Vecna, there was only a 50% chance that the Eye of Vecna would drop, or nothing at all. Now, it's 50/50 for either the Eye or the Hand. The stats for the Hand of Vecna are many, and can be seen here - https://github.com/k21971/EvilHack/commit/f697fd9bca00ae89618f71d84912947525d39e5f - suffice to say, it is an extremely powerful artifact, but its use comes with consequences if you're willing to accept them.
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Why am I feeling guilty in my own temple?
Some back story: because abusing your alignment and being able to know when it occurs is significantly more important in EvilHack than vanilla, I had added more chances for feedback when it does occur (see this commit). Somewhere, it looks like I added a pline where one wasn't needed. Or something. I've noticed it as well, just walking along, exploring the dungeon, minding my own business, then out of the blue 'you feel guilty'.
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EvilHack 0.7.1 officially released
EvilHack version 0.7.1 has been available for public play for a few months now, but as of today it has been officially released - https://github.com/k21971/EvilHack/releases - the source code and windows binary can be downloaded, and ready to play locally on windows. The list of changes found in this version can be found here - https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-071 - a couple new objects and a new monster made their way into this version, but the majority of changes for 0.7.1 were bugfixes.
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Did I just fail to bless-genocide L?
Check this out - https://github.com/k21971/EvilHack/commit/d359ea85ed8d9c504a64b6a52a402ae190c71bf1 - and there was a follow-up commit to address a minor issue with the original commit.
What are some alternatives?
angband - A free, single-player roguelike dungeon exploration game
SlashEM - Hardfought server build of Slash'EM.
crawl - Dungeon Crawl: Stone Soup official repository
UnNetHack - NetHack fork that is in development
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
hackem - SlashEM forked Unto Evil with a Splice of X and a dash of THEM.
BotHack - BotHack – A Nethack Bot Framework
sil-q
SLASHEM-Extended - SLASH'EM Extended (a SLASH'EM fork)
xNetHack - Experimental features and improvements applied to NetHack 3.7-dev
Vulture-NetHack-3.6.6 - An ongoing update Vulture's for Nethack 3.60 to Nethack 3.6.6