NetHack
Official NetHack Git Repository (by NetHack)
xNetHack
Experimental features and improvements applied to NetHack 3.7-dev (by copperwater)
NetHack | xNetHack | |
---|---|---|
63 | 4 | |
3,115 | 58 | |
1.3% | - | |
9.8 | 9.8 | |
4 days ago | 6 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetHack
Posts with mentions or reviews of NetHack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-12-04.
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The Story of Rogue
Yes and still under active development [1]! We also just finished the 2024 November NetHack Tournament (TNNT) [2]! I played in the tournament for the first time this year. I had one near-win with a very challenging Monk (I was doing a bunch of conducts [3]) who unfortunately died to the infamous Wizard of Yendor (Rodney as we call him). I also had a winning run with a Wizard which unfortunately finished a few hours after the deadline at the end of the tournament, so sadly that one didn't count!
Next year I hope to have a bit more time to play so that I can record a win in regulation time!
[1] https://github.com/nethack/nethack
[2] https://tnnt.org
[3] https://nethackwiki.com/wiki/Conduct
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Installing NH 3.7 on Win11 without using Linux?
download NetHack sources (https://github.com/NetHack/NetHack -> Code -> Download ZIP, unpack them on your computer)
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack splash screen source? (question in comments)
I am not really 100% sure what you are looking for. Are you looking for the actual picture? It is built during compilation from this uuencoded file https://github.com/NetHack/NetHack/blob/NetHack-3.7/win/win32/splash.uu
- (...) instead of one single extremely large structure named 'g' to house all of the relocated global variables, they are distributed into several ga through gz. (...) To make things easy for the developer, each variable is placed into the struct corresponding to the starting letter of the variable.
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Cant go down staircase?
xNetHack is based on NetHack 3.7.0, and there was a bug (now fixed) in NetHack 3.7.0 that caused stair destinations to be messed up after a game is recovered. I wonder that has happened here: perhaps you are playing a version of xNetHack that inherited the bug from NetHack 3.7.0, this is a recovered game.
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toot toot
They won't be afraid of music in 3.7.
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Minetown Shop with a closet, uses other than YASD for shoplifting?
This is a bug that was fixed in the upcoming 3.7, in this commit. Basically, if the random filler created a space that was made inaccessible by the fixed level design getting overlaid on top of the random filler, a door could be created to make that space accessible.
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YAAP: Elvish Atheist Wizard
There is not a comprehensive list of changes in existence. This one comes close but doesn't contain everything https://github.com/NetHack/NetHack/blob/NetHack-3.7/doc/fixes3-7-0.txt
xNetHack
Posts with mentions or reviews of xNetHack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-29.
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xNetHack 8.0 Released!
Been following along? Read this version's changelog.
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xNetHack Version 7.0 Released!
These announcements always seem to happen in the late winter for some unknowable reason. Anyway, xNetHack version 7.0 is officially released! You can play it directly on hardfought.org, via an SSH client of your choice or in your browser with tiles. Windows binaries are available at the GitHub release page - follow the devteam's instructions for running on Windows. Or you can get the source from GitHub and compile it yourself.
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Did the numpad support go away in xNethack ?!
Taking a look on GithHub I suspect that 2 days ago something has changed...
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xNetHack Version 6.0 Released!
I'm pleased to announce the release of xNetHack version 6.0. As always, you can play it directly on hardfought.org, via an SSH client or in your browser, with tiles or without. If you want to compile it yourself, get the source on GitHub.
What are some alternatives?
When comparing NetHack and xNetHack you can also consider the following projects:
crawl - Dungeon Crawl: Stone Soup official repository
SpliceHack - An abandoned nethack variant based on version 3.7. An attempt to build a "kitchen sink" style variant that is easy to pick up and play.
angband - A free, single-player roguelike dungeon exploration game
brogue-android-port - Brogue Android Port
sil-q
helapordo - A roguelike terminal game, using ncurses.