Neel
godot-nim
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Neel | godot-nim | |
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1 | 16 | |
219 | 494 | |
- | 0.8% | |
5.3 | 0.0 | |
5 months ago | over 1 year ago | |
Nim | Nim | |
MIT License | GNU General Public License v3.0 or later |
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Neel
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Is Nim right for me?
I made the Nim equivalent to Python's Eel library called Neel. There are other GUI libraries out there but this is about as simple as it gets. It's only dependency is having chrome installed on your machine. Write your frontend in javascript (or just use Nim and compile to javascript) and backend in Nim. The executables are fast and extremely tiny. It'll embed your assets into the binary too so no dependency/linking BS. If you're on Mac, you can package it into an App too rather than just the executable. See the repo for more details.
godot-nim
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Plans for Nim bindings for Godot 4
Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
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Plans for Nim bindings for Godot 4?
Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
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Programming a Rogue-Like with Rust
Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.
People have built a few games with the Nim Godot bindings:
https://github.com/pragmagic/godot-nim
There’s also an interesting project to do hot reloading using dlls:
https://github.com/geekrelief/gdnim
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Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
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Is Nim right for me?
It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
- How can I understand what "bindings to" libraries really do?
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FYI, you can use Rust as a native scripting language
Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
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Nim Version 1.6 Released
Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):
* Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell
* Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.
* Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue
* Scientific computing: the wonderful SciNim https://github.com/SciNim
* Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=
* Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!
* Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!
Most of the disadvantages come from tooling and lack of $$$ support.
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Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
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PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.
What are some alternatives?
ImThemes - Dear ImGui style browser and editor written in Nim
gdnim - godot-nim based bootstrapping framework supporting hot reloading
nimbus-eth1 - Nimbus: an Ethereum Execution Client for Resource-Restricted Devices
pixie - Full-featured 2d graphics library for Nim.
mosdepth - fast BAM/CRAM depth calculation for WGS, exome, or targeted sequencing
nvim-treesitter-textobjects
Eel - A little Python library for making simple Electron-like HTML/JS GUI apps
nlvm - LLVM-based compiler for the Nim language
nim-dnsprotocol - Domain Name System (DNS) protocol for Nim programming language
enu - A Logo-like 3D environment, implemented in Nim
Datamancer - A dataframe library with a dplyr like API
httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.