NaughtyAttributes
Chisel.Prototype
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NaughtyAttributes | Chisel.Prototype | |
---|---|---|
36 | 2 | |
4,264 | 453 | |
- | 1.1% | |
0.0 | 0.0 | |
5 months ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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NaughtyAttributes
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How do you implement static string, I use it like this but im not sure if it's a good way
NaughtyAttributes is a free plugin that allows you to do so. By using attributes you can make your fields a lot easier to manage. For example [Tag] is an attribute that allows your string to be directly linked to the corresponding tag.
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How do you handle the constant null checking?
In Unity, you could use NaughtyAttributes and then use the [Required] attribute to indicate that a value is mandatory.
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I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
NaughtyAttributes https://github.com/dbrizov/NaughtyAttributes is amazing for quickly and easily customizing script inspectors without having to resort to a full custom inspector GUI
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how can I make this button?
Naughty Attributes is your friend
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It's staggering how online resources don't even come close to teaching you what you learn from a production environment
It's a professional team of ~15. Being able to customize the display of data within the Inspector makes it much easier for less technical team members to tune and create.
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What are your favorite productivity tools? Especially lesser-known or free ones?
I personally love Naughty Attributes: https://github.com/dbrizov/NaughtyAttributes which makes it easy to add inspector buttons to functions.
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Call a Method via Button in the Inspector
I went and looked for the open source version I mentioned - https://github.com/dbrizov/NaughtyAttributes
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Share the tools you use for game design, coding and narrative
For Unity, I strongly recommend something like NaughtyAttributes to help expose your data in the Inspector with better widgets and validation. (There are paid alternatives too. Odin might accomplish a lot of the same?)
- Is there custom editors or editor tools you can't do without?
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Is it possible to toggle a field serialization on bool value? (true=serialize, false= deserialize)
There's also free alternatives like naughty attributes which has a HideIf attribute too
Chisel.Prototype
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How could I cut a shape out of a mesh at runtime
What you’re looking for is called constructive solid geometry or CSG for short. This is the best implementation I’ve seen for unity. This api is mainly designed for level editing but the core algorithm should do what you want if you’re able to utilize it. Good luck!
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Looking forward to its successor: https://github.com/RadicalCSG/Chisel.Prototype
What are some alternatives?
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
dear-imgui-unity - Unity package for Dear ImGui
RecyclerKit - Object pool manager for Unity
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
bazel-bsp - An implementation of the Build Server Protocol for Bazel
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.
TransitionKit - Modular, extensible transitions in scene and between scenes
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.
Unity-SerializableDictionary - Serializable dictionary class for Unity
LazyBuilder - A procedural node based tool for Unity engine