NG-FPS
An Epic Mega Grants backed Master Thesis about creating the Next Generation (Multiplayer) FPS. (by jpetanjek)
EpicSurvivalGame
Third-person Survival Game for Unreal Engine (Sample Project) (by tomlooman)
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NG-FPS | EpicSurvivalGame | |
---|---|---|
5 | 3 | |
67 | 3,163 | |
- | - | |
0.0 | 3.5 | |
over 1 year ago | about 2 months ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NG-FPS
Posts with mentions or reviews of NG-FPS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-23.
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Server side vehicle physics engine?
Also recommend these documents + samples as a starting point, https://github.com/jpetanjek/NG-FPS
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"Just add multiplayer"
Oh as long as we are posting life consuming github pages.
- It would be cool if engineers could dig trenches to protect against arty.
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**Do you keep a devlog of your progress? Where? Why? And What do you log?**
For example: https://github.com/jpetanjek/NG-FPS/wiki
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The influence of lockstep and state sync on games
Yes you are right when you say that these are arbitrary, since, like I mentioned, the accumulator has the last say on what actually gets replicated ect. To address theoretical player numbers, these were given for lockstep, which is hard to optimize, since like I said all inputs must be received, and again they assume no CPU bottlenecks. I did not address state sync/positional updates as it is a huge topic reserved for my next video specifically, which has a wiki post ready for it, where I give my breakdown.
EpicSurvivalGame
Posts with mentions or reviews of EpicSurvivalGame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-11.
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C++ project structure.
I have looked up a few projects like Tom Looman's EpicSurvivalGame and Epic's Lyra Project, but I don't think they were made as formal games but more like tutorials. They don't teach us how to organize our project.
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Can anyone recommend a good paid third person game development course/ tutorial?
Epic Survival Game
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Updated the open-source C++ Survival Game with a refreshed map (available on GitHub)
direct link to GitHub: https://github.com/tomlooman/EpicSurvivalGameSeries
What are some alternatives?
When comparing NG-FPS and EpicSurvivalGame you can also consider the following projects:
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes