MotorMC
space-nerds-in-space
MotorMC | space-nerds-in-space | |
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4 | 26 | |
110 | 716 | |
- | - | |
0.0 | 8.7 | |
3 months ago | about 2 months ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
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MotorMC
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What is your best project using C?
My best project would be my remake of a Minecraft server in C, still very work in progress though. Through building it I’ve learned a lot about C (I didn’t even know about bit fields or inline functions for a while when first starting the project)
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This new code library might increase Minecraft server player counts in the future.
Hate to plug but I’m working on this exact same thing, except just rewriting Minecraft from scratch to work so with multiple cores. It’s still quite a ways out (doesn’t have entities rendering yet or an editable world) but the source is available here: https://github.com/garet90/MotorMC
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How do I set up C using VS Code?
I’d install MSYS2 and then MinGW and GCC along with it, then you can add the mingw/bin to your PATH variable and it should work I made a GitHub Actions script once that installs MSYS and GCC for windows, here it is: https://github.com/garet90/MotorMC/blob/main/.github/workflows/build.yml maybe it’ll help
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Anyone tried socket programming in C?
(Legit not joking https://github.com/garet90/MotorMC)
space-nerds-in-space
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Source code for a 1977 version of Zork
I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...
I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.
https://github.com/smcameron/smcamerons-python-adventure
https://github.com/smcameron/space-nerds-in-space/blob/maste...
- Space Nerds in Space
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Real-Time Collision Detection by Christer Ericson; What's on the CD?
I have this book, which I got about 10 years ago, and found it very helpful when writing my own (primitive, not even close to state of the art) game in C, and I have recommended this book to others on reddit many times over the years. My copy of the book still has the CD inside, never opened. I never looked at it, mainly because I found there's no need, the algorithms are not very long for the most part, and I needed to understand them and fit them into my codebase anyway.
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Friday Post: What is something you made or solved in C that you are proud off?
Space Nerds in Space - multi-player starship bridge simulator so you can captain your starship through adventures with your friends.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
Space Nerds in Space (github) is an open source spaceship bridge simulator so you can captain your starship through space adventures with your friends. Each player mans a station on a simulated starship. There are stations for Navigation, Weapons, Engineering/Damage Control, Comms, Science, and a gamemaster station. It's written in C, with a Lua API for writing "mission scripts". Multiple starships can be present in the simulation at once if you can manage to gather enough friends to crew them. It even supports speech recognition and natural language parsing if you're so inclined.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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What advantage is there of mixing a scripting language with C?
As an example, I made this game which is basically a multiplayer star trek game where each player is a member of the crew of a spaceship. There are "scenarios" -- little missions -- that are coded in Lua, some written by me, some by other people. You can see them here: https://github.com/smcameron/space-nerds-in-space/tree/master/share/snis/luascripts/MISSIONS There's a Lua API my game provides described here: https://github.com/smcameron/space-nerds-in-space/blob/master/doc/lua-api.txt
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A game server in C
Not an MMORPG, just a LAN game really, but my spaceship bridge simulator Space Nerds in Space is open source (GPL2) and in C. The network server architecture is pretty simple, TCP, and a read thread and a write thread per client, which would be a bad design if there were a large number clients, but for less than 30 or so clients (realistic number of clients is 5-10, leaning towards 5), it's absolutely fine (KISS principle). There's some documentation about how it all works here: Hacking on Space Nerds in Space and the website for the game is here: https://spacenerdsinspace.com
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How Much to Build a Bridge Set?
Continued this discussion on github: https://github.com/smcameron/space-nerds-in-space/discussions/322
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any tips on going open-source with our indie game?
I have an open source game project I've been working on since 2012 or so. I have received patches from 23 people during that time. Maybe 4 or 5 have made significant contributions (more than drive-by bug fixes, and I'm counting myself in those numbers). Well, you can take a look for yourself and see how the contribution graphs look
What are some alternatives?
mammoth - Scale a single world horizontally across multiple Minecraft servers.
pioneer - A game of lonely space adventure
Kernel - Kernel for the LuaOS operating system
kernel - All linux kernel things
nps-lab-notes - Concise notes for NPS Lab, ICT Dept, MIT, Manipal
sysidentpy - A Python Package For System Identification Using NARMAX Models
kernel - The kernel for LibertyOS.
gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
snis-builder - Container to build space-nerds-in-space
sws - Simple Small Static Stupid Whatever Web Server
linux - Linux kernel source tree