Monofoxe VS mgcb-msbuilder

Compare Monofoxe vs mgcb-msbuilder and see what are their differences.

mgcb-msbuilder

Replace .mgcb files with MSBuild properties in your MonoGame project (by seclerp)
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Monofoxe mgcb-msbuilder
2 1
388 3
- -
6.9 4.1
2 months ago about 2 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Monofoxe

Posts with mentions or reviews of Monofoxe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-26.

mgcb-msbuilder

Posts with mentions or reviews of mgcb-msbuilder. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Monofoxe and mgcb-msbuilder you can also consider the following projects:

SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!

CSemVer.GitBuild - Automated Constrained Semantic Versioning for Git repos

SeasonsPlatformer - A simple platformer using monogame

NsDepCop - NsDepCop is a static code analysis tool that helps to enforce namespace dependency rules in C# projects. No more unplanned or unnoticed dependencies in your system.

FreeSO - Re-implementation of The Sims Online.

rider-monogame - MonoGame plugin for JetBrains Rider

MLEM - Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.

MonoGame - One framework for creating powerful cross-platform games.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.