ModernCppStarter
DiligentEngine
ModernCppStarter | DiligentEngine | |
---|---|---|
6 | 26 | |
4,087 | 3,359 | |
- | 2.3% | |
4.3 | 9.4 | |
about 1 month ago | 7 days ago | |
CMake | Batchfile | |
The Unlicense | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ModernCppStarter
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Collecting the best C++ practices
ModernCppStarter. Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
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Is Using Project-Templates A Good Thing For Understanding CMake Better?
I really want to understand CMake in a deeper way. Recently, I have found many project templates like this one: https://github.com/TheLartians/ModernCppStarter. Is using theses templates a good idea to understand how to use CMake very well in a bigger project? Or what alternatives are there? Can anyone recommend good resources, which are the current best practice in these cases. Thank you in advance.
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Recommendations for modern C++ project structures
https://github.com/TheLartians/ModernCppStarter if you need a template project structure
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ConorWilliams/ConcurrentDeque
Nice. Sounds good. I'll see if I can make it work with https://github.com/TheLartians/ModernCppStarter if there's any issues I'll make you a PR.
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Looking for a CMake Guru
Have a look here https://github.com/TheLartians/ModernCppStarter - this project uses author's own CPM cmake-based package manager which is easy to use (for projects written with cmake). It's a nice starting point.
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Cmake Skeleton?
I think this one is pretty good: https://github.com/TheLartians/ModernCppStarter
DiligentEngine
- DiligentGraphics: Open-source cross-platform rendering middleware
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
What are some alternatives?
cmake-init - The missing CMake project initializer
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
gui_starter_template - A template CMake project to get you started with C++ and tooling
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
cmake-git-version-tracking - Embed Git metadata in a C/C++ compatible static library using CMake (e.g. commit ID, author, date, and message).
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
cpp-project - Boiler plate template for C++ projects, with CMake, Doctest, Travis CI, Appveyor, Github Actions and coverage reports.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
cmake-examples - Useful CMake Examples
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
cmake-sfml-project - Repository template for SFML projects using CMake
raylib - A simple and easy-to-use library to enjoy videogames programming