Mixture VS ConvChain

Compare Mixture vs ConvChain and see what are their differences.

Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime (by alelievr)

ConvChain

Bitmap generation from a single example with convolutions and MCMC (by mxgmn)
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Mixture ConvChain
4 1
1,141 722
- -
1.8 10.0
about 1 month ago almost 2 years ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mixture

Posts with mentions or reviews of Mixture. We have used some of these posts to build our list of alternatives and similar projects.

ConvChain

Posts with mentions or reviews of ConvChain. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-20.
  • The Wavefunction Collapse Algorithm explained clearly
    2 projects | news.ycombinator.com | 20 Dec 2022
    As others have mentioned, this is "just" constraint propagation. I think much of the success is that it's a simple idea to grasp and implement, that provides very good results, and has a compelling name. I don't want to be dismissive, I think it's very cool.

    The original author of "wave function collapse" also has "convchain" [0] which is similarly "just" using Monte Carlo Markov Chains to sample the space. It's also a kind of "staple" algorithm for physicists, theoretical computer scientists, etc but I guess hasn't caught on as much as WFC.

    Note that WFC has major problems when the tile set is too constrained. There's a SO question about it [1] and I also happen to have written a small article about it as well [2]().

    [0] https://github.com/mxgmn/ConvChain

    [1] https://stackoverflow.com/questions/72721299/why-can-the-wav...

    [2] https://www.fxhash.xyz/article/lessons-learned-from-implemen...

    () trigger warning, it's an NFT but please don't let that stop you from reading

What are some alternatives?

When comparing Mixture and ConvChain you can also consider the following projects:

Worlds - World History Simulator

GodotMono-InfiniteTerrain

DungeonGenerator - Procdural dungeon generator for Unity3D

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

2D-Ambient-Occlusion - This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself.

NodeEditor - A node editor control for Avalonia.

UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.

nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.